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Original comment by pokefan0...@gmail.com
on 24 Nov 2010 at 10:47
Gonetz,
If you do not want to accept this issue, please close it
Original comment by pokefan0...@gmail.com
on 4 Jun 2011 at 6:55
Your hack works. Added. Thanks!
Original comment by gon...@ngs.ru
on 22 Jun 2011 at 6:11
I check out your fix on my compilation and it causes graphical glitches in
Mimic Mansion & Stadium battle.
Why is the following missing from main.cpp of Glide64?
if (ini->Read(_T("PPL"), -1) == 1) settings.hacks |= hack_PPL;
Original comment by pokefan0...@gmail.com
on 28 Jul 2011 at 11:53
Attachments:
I think the ini default setting for PPL is 0 and the PPL setting for Pokemon
Puzzle League is 1.
Either the default for PPL is set to 1 or we need to read the ini for the game
correct PPL setting.
Original comment by pokefan0...@gmail.com
on 29 Jul 2011 at 1:11
I removed PPL setting from the ini. The Pokemon Puzzle League hack is enabled
as:
else if (strstr(name, (const char *)"PUZZLE LEAGUE"))
settings.hacks |= hack_PPL;
Try to build trunk sources. Mimic Mansion works without glitches for me.
Original comment by gon...@ngs.ru
on 20 Aug 2011 at 6:54
I remove PPL from your ini and compile from your trunk and it except the
following when comparing screenshot taken from yours against my fix on
MyGlide64.
image1 is from latest Glide64 WIP "Stadium Battle", you will notice there is
still the corrupted thin line across the puzzle window which does not appear on
mine(image2).
Also, the bottom of image1 is truncated, compare to my image2.
Original comment by pokefan0...@gmail.com
on 20 Aug 2011 at 7:47
Attachments:
You will notice that image1 has a very thick black strip on top which means
actual display has been push down off the screen which is why the bottom
portion is truncated.
Original comment by pokefan0...@gmail.com
on 20 Aug 2011 at 7:51
Bottom truncation happens in Mimic Mansion as well when I check against latest
Glide64 WIP.
Original comment by pokefan0...@gmail.com
on 20 Aug 2011 at 8:00
Gonetz,
I notice the following hack for PPL is still in your trunk whereas I have
already removed from MyGlide64. It may make a different if you remove it too.
rdp.cpp@460
height = rdp.ci_lower_bound;
/* if (settings.hacks&hack_PPL)
height -= rdp.ci_upper_bound;*/ // remove PPL hack
Original comment by pokefan0...@gmail.com
on 20 Aug 2011 at 10:45
Screen shot from the current trunk
Original comment by gon...@ngs.ru
on 22 Aug 2011 at 6:25
Attachments:
I believe your screenshot is taken using 4:3 which is correct.
With 16:9, the screenshot actually got truncated at the bottom though it is
correct on display (screenshot bug - reported previously - I fixed it in
MyGlide64).
But there is still that thin line cutting across the puzzle window for 16:9 for
trunk as well - try it.
For MyGlide64, I don't have issue for screenshot or the line bug with 4:3 or
16:9.
Original comment by pokefan0...@gmail.com
on 22 Aug 2011 at 8:32
I took new screenshot for mimic mansion and stadium for r248 and 4:3 ratio is
working correctly - image2 & 4.
With 16:9, the bottom portion is still truncated for the screenshot and there
is a thin moving up and down in mimic mansion while the thin line cutting
across puzzle window is no longer there.
Original comment by pokefan0...@gmail.com
on 1 Sep 2011 at 4:27
Attachments:
Original issue reported on code.google.com by
pokefan0...@gmail.com
on 19 Sep 2010 at 8:44