Open GoogleCodeExporter opened 8 years ago
I don't have this problem switching back & forth between windowed and
fullscreen mode for this game using official WIP or my WIP.
Tried different resolution and still ok.
Original comment by pokefan0...@gmail.com
on 5 Oct 2010 at 4:09
Ok, figured out the issue - this is caused when "Enable frame buffer emulation"
is ticked. If it's off, it shows the background just fine from the start. Also,
if the HWFB is off, then the background is just corrupted gfx.
Try it. Using the default ini, simply tick "Enable Frame buffer" and launch the
game (windowed or fullscreen). You'll get the black background once you begin a
level.
This is definetely a regression as I've never had this issue before with the
same settings. Let me know if you need anything else.
Original comment by wespipe...@gmail.com
on 5 Oct 2010 at 5:15
Still occuring on r215 and with a different vid card - Nvidia GTX460.
Original comment by wespipe...@gmail.com
on 25 Dec 2010 at 12:02
Recommend we turn off the FB options in the ini if this won't be fixed (still
present on latest rev) - that's what I had to do. It completely breaks gfx on
all levels regardless of the screen toggling mentioned previously. It's bad,
bad, bad.
Original comment by wespipe...@gmail.com
on 25 Apr 2011 at 6:13
Original issue reported on code.google.com by
wespipe...@gmail.com
on 4 Oct 2010 at 11:12