Open klockeph opened 10 months ago
When I join a as "The Stars are Left" multiplier game as client, the game crashes immediately on start.
I attached the corresponding crash log:
Version: 1.10.4.2 Thread: RenderThread System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Texture2D'. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) at Microsoft.Xna.Framework.Graphics.EffectParameter.SetValue(Texture value) at PolygonHead.Effects.GUIBasicEffect.set_OverlayTexture(Texture2D value) at Magicka.GameLogic.GameStates.Menu.Main.SubMenuCharacterSelect.DrawAvatar(Texture2D iTexture, Boolean iCustom, Vector3 pColor, Vector2& iPos, Single iScale) at Magicka.GameLogic.GameStates.Menu.Main.SubMenuCharacterSelect.Draw(Viewport iLeftSide, Viewport iRightSide) at Magicka.GameLogic.GameStates.Menu.Main.SubMenuCutscene.DrawNewAndOld(SubMenu iPreviousMenu, Viewport iCurrentLeftSide, Viewport iCurrentRightSide, Viewport iPreviousLeftSide, Viewport iPreviousRightSide) at Magicka.GameLogic.UI.Tome.TomeState.Draw(GUIBasicEffect iEffect, Tome iOwner, SubMenu iMenu) at Magicka.GameLogic.UI.Tome.RenderData.PreRenderUpdate(DataChannel iDataChannel, Single iDeltaTime, Matrix& iViewProjectionMatrix, Vector3& iCameraPosition, Vector3& iCameraDirection) at PolygonHead.Scene.UpdatePreRenderRenderers(DataChannel iDataChannel, Single iDeltaTime, Matrix& iViewProjectionMatrix, Vector3& iCameraPosition, Vector3& iCameraDirection) at PolygonHead.RenderManager.RenderScene(Scene currentScene, DataChannel iDataChannel, Single iDeltaTime, Scene iPersistentScene) at PolygonHead.RenderManager.RenderScene(Scene currentScene, DataChannel iDataChannel, GameTime& iGameTime, Scene iPersistentScene) at Magicka.Game.Draw(GameTime gameTime) at Microsoft.Xna.Framework.Game.DrawFrame() at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.Run() at Magicka.Program.Main(String[] args) [LoaderThread]0x0060 Magicka.exe->Magicka.Game.LoaderFunction [LoaderThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread [LoaderThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context [LoaderThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run [LoaderThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart [LogicThread]0x0080 Magicka.exe->Magicka.Game.ThreadedUpdate [LogicThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread [LogicThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context [LogicThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run [LogicThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
When I join a as "The Stars are Left" multiplier game as client, the game crashes immediately on start.
I attached the corresponding crash log: