I am using the newest version of MagickaFix
The crash happened when leaving the area where the Rain Magick is acquired.
Version: 1.10.4.2 Thread: LoaderThread
System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.Effect.CreateEffectFromCode(GraphicsDevice graphicsDevice, Byte[] effectCode, CompilerOptions options, EffectPool pool)
at Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, CompilerOptions options, EffectPool pool)
at PolygonHead.Effects.RenderDeferredEffect..ctor(GraphicsDevice iDevice, EffectPool iPool)
at PolygonHead.Effects.RenderDeferredEffect.Read(ContentReader iInput)
at PolygonHead.Pipeline.RenderDeferredEffectReader.Read(ContentReader input, RenderDeferredEffect existingInstance)
at Microsoft.Xna.Framework.Content.ContentTypeReader1.Read(ContentReader input, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources(Int32 sharedResourceCount) at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action1 recordDisposableObject)
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]()
at Magicka.GameLogic.Entities.Items.Item.Read(ContentReader iInput)
at Magicka.ContentReaders.ItemReader.Read(ContentReader iInput, Item existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action1 recordDisposableObject) at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName) at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]() at Magicka.GameLogic.Entities.Items.Attachment..ctor(ContentReader iInput, SkinnedModelBoneCollection iSkeleton) at Magicka.GameLogic.Entities.CharacterTemplate.Read(ContentReader iInput) at Magicka.ContentReaders.CharacterTemplateReader.Read(ContentReader input, CharacterTemplate existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action1 recordDisposableObject)
at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
at Magicka.SharedContentManager.Load[T](String assetName)
at Magicka.Levels.Triggers.Actions.Spawn.Initialize()
at Magicka.Levels.Triggers.Trigger.Initialize()
at Magicka.Levels.GameScene.Initialize(SpawnPoint iSpawnPoint, Boolean iClearAudio, Action`1 reportbackAction)
at Magicka.Levels.Level.ChangeScene()
at Magicka.Game.LoaderFunction()
at Magicka.Misc.TrackedThread.StartThread()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
I am using the newest version of MagickaFix The crash happened when leaving the area where the Rain Magick is acquired.
Version: 1.10.4.2 Thread: LoaderThread
System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) at Microsoft.Xna.Framework.Graphics.Effect.CreateEffectFromCode(GraphicsDevice graphicsDevice, Byte[] effectCode, CompilerOptions options, EffectPool pool) at Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, CompilerOptions options, EffectPool pool) at PolygonHead.Effects.RenderDeferredEffect..ctor(GraphicsDevice iDevice, EffectPool iPool) at PolygonHead.Effects.RenderDeferredEffect.Read(ContentReader iInput) at PolygonHead.Pipeline.RenderDeferredEffectReader.Read(ContentReader input, RenderDeferredEffect existingInstance) at Microsoft.Xna.Framework.Content.ContentTypeReader
1.Read(ContentReader input, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources(Int32 sharedResourceCount) at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action
1 recordDisposableObject) at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName) at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]() at Magicka.GameLogic.Entities.Items.Item.Read(ContentReader iInput) at Magicka.ContentReaders.ItemReader.Read(ContentReader iInput, Item existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action1 recordDisposableObject) at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName) at Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference[T]() at Magicka.GameLogic.Entities.Items.Attachment..ctor(ContentReader iInput, SkinnedModelBoneCollection iSkeleton) at Magicka.GameLogic.Entities.CharacterTemplate.Read(ContentReader iInput) at Magicka.ContentReaders.CharacterTemplateReader.Read(ContentReader input, CharacterTemplate existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action
1 recordDisposableObject) at Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName) at Magicka.SharedContentManager.Load[T](String assetName) at Magicka.Levels.Triggers.Actions.Spawn.Initialize() at Magicka.Levels.Triggers.Trigger.Initialize() at Magicka.Levels.GameScene.Initialize(SpawnPoint iSpawnPoint, Boolean iClearAudio, Action`1 reportbackAction) at Magicka.Levels.Level.ChangeScene() at Magicka.Game.LoaderFunction() at Magicka.Misc.TrackedThread.StartThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()[LoaderThread]0x02fc Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Helpers.GetExceptionFromResult [LoaderThread]0x00ca Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Effect.CreateEffectFromCode [LoaderThread]0x002a Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Effect..ctor [LoaderThread]0x0000 PolygonHead.dll->PolygonHead.Effects.RenderDeferredEffect..ctor [LoaderThread]0x002b PolygonHead.dll->PolygonHead.Effects.RenderDeferredEffect.Read [LoaderThread]0x0000 PolygonHead.dll->PolygonHead.Pipeline.RenderDeferredEffectReader.Read [LoaderThread]0x0046 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read [LoaderThread]0x0030 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader [LoaderThread]0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal [LoaderThread]0x001c Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadSharedResources [LoaderThread]0x000e Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset [LoaderThread]0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset [LoaderThread]0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load [LoaderThread]0x0021 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference [LoaderThread]0x0753 Magicka.exe->Magicka.GameLogic.Entities.Items.Item.Read [LoaderThread]0x0000 Magicka.exe->Magicka.ContentReaders.ItemReader.Read [LoaderThread]0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader [LoaderThread]0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal [LoaderThread]0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject [LoaderThread]0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset [LoaderThread]0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset [LoaderThread]0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load [LoaderThread]0x0021 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadExternalReference [LoaderThread]0x00d7 Magicka.exe->Magicka.GameLogic.Entities.Items.Attachment..ctor [LoaderThread]0x0861 Magicka.exe->Magicka.GameLogic.Entities.CharacterTemplate.Read [LoaderThread]0x0000 Magicka.exe->Magicka.ContentReaders.CharacterTemplateReader.Read [LoaderThread]0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader [LoaderThread]0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal [LoaderThread]0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject [LoaderThread]0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset [LoaderThread]0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset [LoaderThread]0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load [LoaderThread]0x0008 Magicka.exe->Magicka.SharedContentManager.Load [LoaderThread]0x0000 Magicka.exe->Magicka.Levels.Triggers.Actions.Spawn.Initialize [LoaderThread]0x004d Magicka.exe->Magicka.Levels.Triggers.Trigger.Initialize [LoaderThread]0x0051 Magicka.exe->Magicka.Levels.GameScene.Initialize [LoaderThread]0x00f5 Magicka.exe->Magicka.Levels.Level.ChangeScene [LoaderThread]0x003a Magicka.exe->Magicka.Game.LoaderFunction [LoaderThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread [LoaderThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context [LoaderThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run [LoaderThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
[LogicThread]0x0080 Magicka.exe->Magicka.Game.ThreadedUpdate [LogicThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread [LogicThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context [LogicThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run [LogicThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart