Closed RicoRodriges closed 4 years ago
I cannot really express the "wow" I have, thank you so much for the contribution ! I didn't really think anyone would be able to modify much in my codebase :-)
This makes me want to have another final push and finish this project (remaining 4 levels), I may give it a go !
Again, thank you so much for your contributions 👍
Then I will surprise you that I'm newcomer in game developing (C++ too) and found WebAssembly a month ago :). I'm contributing because I like C++, want to investigate how the games works inside and it's my favorite game. So, debugging and profiling C++ code much better in browser.
I'm supporting several projects with new codebases in my work. I have some support experience and want to say that your codebase and architecture sometimes much better and predictable then I see in my work.
Here is new compiled version for your website.
Hi guys. Here some set of updates again.
Game process:
ClampToGround
physics. Its tiles were disappeared at the ends of camera rectangle. There was physics and scene position mismatches. Now powder keg and cannons are fixed.Emscripten compatibility:
config.xml
file is external by default. It will be downloaded from "working url". But you can embed it by cmake property as usual.saves.xml
from an emscripten build.I pumped up html game executor:
I don’t know what else the panel may contain :) Now it looks like this:![image](https://user-images.githubusercontent.com/20505625/73133286-88292c00-4037-11ea-9912-cb5b9889d010.png)