Open ghost opened 3 years ago
Hi, what do you mean by xBRZ ? Like just using upscaled textures generated by xBRZ filter - https://sourceforge.net/projects/xbrz/ ?
on the fly, yes.
Hello, are you considering adding XBRZ? I already use it with the kega emulator and the quality with xbrz is really perfect its changes completely, it would be good if you seriously consider adding it.
I already use bilinear filtering from wine and it improves the visuals from the original game. But xbrz would be the right path!
No such plans since it's been some time I worked on this project. Anyway, it would not be as easy as just swapping the textures and it magically working. There are several issues:
Yes but its makes the game slightly blurry the bilinear, I could use the xbrz from reshad, but it's not really terrible, compare to xbrz on emulator, the quality is less good, even if I put xbrz4 which is the maximum that I have found for reshad
I already use bilinear filtering from wine and it improves the visuals from the original game. But xbrz would be the right path!
All I can do, directly with SDL2, is to use linear filtering:
Original (without linear filtering):
With linear filtering:
Here is the best I got with reshade with the hqX4 shader
without hqx4
with hqx4
my setting hqx4
Can we have some samples with xbrz?? Yes, I noted you are not that active on the project anymore sir. Its okay. I would like to see this project finished with videos and xbrz/similar filter options. But its okay. I will find the way to improve a bit the original game. Thanks
Maybe scaleFX ? https://youtu.be/PdJXYA8Wmj4
hi! I would love to try this game on xBRZ, would be a massive plus for this open source implementation. thanks!