Closed pjasicek closed 7 years ago
Coming back to the project was a bit hard. But more commits, features and fun should follow.
Level 5 done !
Level 6 done !
What next:
Ingame menu done. This time I was really glad when I invested quite a lot of time in proper design of Main Menu implementation in first place - 99% of the ingame menu is based on that.
Plans for now:
Regarding distributing the application to users - I'd be happy to help with a Homebrew package for mac os. There are two considerations here:
captainclaw
is too generic (there's no way to distinguish the original game and this project by name alone which may create confusion and maybe even a legal liability)it should probably be called "openclaw" or something like that. TTD open source project named itself also "OpenTTD" and there was no problem with that. I am welcome to any suggestions.
As captainclaw being too generic - there is no linux version of original CaptainClaw so it should not be a problem, but on Windows it is undistinguishable.
Yeah, although I meant it more in a platform-independent project name way. Regardless - I really like openclaw, it has a nice ring to it.
As of now I am officially happy with the result. I played first 2 levels and I could not really see any noticable difference between original game and this reimplementation regarding gameplay.
This week I will make packages for distributions - deb/rpm/msi.
Project renamed to "OpenClaw"
Current state:
Levels 1-4 are good enough for me - there are no game-breaking major issues that I know of. The game is stable and does not crash at all in the first 4 levels.
FPS is good enough at the moment - 1100 - 1300 FPS on GTX 760 GPU and i5 3.4GHz CPU. But FPS varies from level to level.
Windows - OK Linux (all distros) - OK MacOS - OK Android - Compilable, playable but not yet supported iOS (iPad + iPhone) - Not supported, but feasible Windows Phone - Not supported, not plans to support it
Overall, the progress over 3 months was tremendous from my point of view (over 20k C++ LoC were written and over 15k XML LoC were created). If I can push myself the same way in the following months at l will be very happy with myself.
Future plans: (1.7. - 1.10. 2017)