pjasicek / OpenClaw

Reimplementation of Captain Claw (1997) platformer
GNU General Public License v3.0
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Claw does not do any sounds when he kills enemy #79

Closed pjasicek closed 7 years ago

pjasicek commented 7 years ago

Claw should have a chance (30-40% ?) to play predefined sound when he kills any enemy. Now he does not say anything.

pjasicek commented 7 years ago

Main blocking point at this moment is that AreaDamage (which is invisible actor spawned used to deal damage to anyone who stands in it) does not have any reference to the its source actor. If I implement this, it will be trivial.

pjasicek commented 7 years ago

Implemented by https://github.com/pjasicek/CaptainClaw/commit/7e5819946901eec07111aca2dd6de3156f01a230