Closed pjasicek closed 7 years ago
Main blocking point at this moment is that AreaDamage (which is invisible actor spawned used to deal damage to anyone who stands in it) does not have any reference to the its source actor. If I implement this, it will be trivial.
Claw should have a chance (30-40% ?) to play predefined sound when he kills any enemy. Now he does not say anything.