Orc raiding currently feels unbalanced, especially when raiding ruins, which yield an average of 3 bars of deep-bronze AND 3 bars of orichalcum per raid, along with multiple weapons and trap components.
Given that orichalcum is supposed to be super-rare, having it as a common drop in raiding ruins seems wrong.
I'd adjust the loot tables so that raiding ruins returns mostly rusty bits and pieces, the odd statue, goblet, and other trinket, and only rarely orichalcum. This makes the raid much more of a gamble (which it's implied it will be in the manual), rather than a reliable source of otherwise ultra-rare materials.
Combined with the risk of provoking a clockwork or other attack ( see DF #1 ), this makes raiding ruins 'fun'. ;)
Orc raiding currently feels unbalanced, especially when raiding ruins, which yield an average of 3 bars of deep-bronze AND 3 bars of orichalcum per raid, along with multiple weapons and trap components.
Given that orichalcum is supposed to be super-rare, having it as a common drop in raiding ruins seems wrong.
I'd adjust the loot tables so that raiding ruins returns mostly rusty bits and pieces, the odd statue, goblet, and other trinket, and only rarely orichalcum. This makes the raid much more of a gamble (which it's implied it will be in the manual), rather than a reliable source of otherwise ultra-rare materials.
Combined with the risk of provoking a clockwork or other attack ( see DF #1 ), this makes raiding ruins 'fun'. ;)