pjf / masterwork-dwarf-fortress

Patches and bugfixes applied to Meph's amazing Masterwork Dwarf Fortress
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Some poisons exist but have no corresponding syndrome #7

Closed Another-B12 closed 10 years ago

Another-B12 commented 10 years ago

Sun berry poison, glumprong resin poison and feather resin poison have reactions to make and apply them that do nothing (and slightly worse than nothing because they fill a barrel with unspecified liquid that can't be used). That is caused by corresponding poison materials (EXTRACTs) not being defined anywhere and corresponding SYNDROMEs not existing.

I wanted to correct that but I don't see an easy way to make "hurts cavern/good/evil creatures" syndromes without massive raw modification of adding poison reaction class tags to every second creature. Please, consider disabling broken toxicologist reactions for now.

thistleknot commented 10 years ago

I was looking for this to post back in from the bug or suggestion thread, glad to see it here.

pjf commented 10 years ago

Just to check I understand, would a better title for this be "some poisons exist, but have no corresponding syndromes"?

Another-B12 commented 10 years ago

Both syndromes don't exist and materials for the poisons.

pjf commented 10 years ago

Thanks to Meph, this should be fixed in Masterwork 4d (and the current downloads for this project). If it's not, please let me know.