Originally posted by **amroc-dev** October 20, 2023
First off this is amazing and thanks so much for it. I recently tried an iOS export in the new Godot 4.2 beta that brings back (experimental) C#/iOS support and an error is thrown in XCode using this library, due to iOS disallowing code generation (I think it was Reflection.Emit specifically). I don't know much about the inner workings of imgui-godot but just thought I'd ask to see if there was a way around this. Thanks :)
Discussed in https://github.com/pkdawson/imgui-godot/discussions/42