Closed pkdawson closed 3 months ago
On Windows, possibly related (similar reproduction steps, even without WIP topmost window), but crashes in driver:
EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ffd1a8d24a8 (nvwgf2umx!OpenAdapter10+0x0000000000176548)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000000
Parameter[1]: 0000000000000008
Attempt to read from address 0000000000000008
FAULTING_THREAD: 0000b7f4
PROCESS_NAME: godot.windows.editor.dev.x86_64.mono.exe
READ_ADDRESS: 0000000000000008
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.
EXCEPTION_CODE_STR: c0000005
EXCEPTION_PARAMETER1: 0000000000000000
EXCEPTION_PARAMETER2: 0000000000000008
STACK_TEXT:
0000009b`6a1fd020 00007ffd`1a8e42fb : 0000023f`c35e8170 0000009b`6a1fd160 00000000`00000000 0000023f`c3338400 : nvwgf2umx!OpenAdapter10+0x176548
0000009b`6a1fd060 00007ffd`1a828e6b : 0000533a`799a9b6f 00007ffd`50000163 0000023f`c35e80d0 0000009b`6a1fd970 : nvwgf2umx!OpenAdapter12+0x40db
0000009b`6a1fd2e0 00007ffd`1a8eaa55 : 0000009b`6a1fde20 00000000`00000000 00000000`000000d0 00000000`00000000 : nvwgf2umx!OpenAdapter10+0xccf0b
0000009b`6a1fd320 00007ffd`1a8fe6bc : 0000023f`c2c840f0 0000009b`6a1fde20 0000023f`c2c840f0 00007ffd`1dc4aa30 : nvwgf2umx!OpenAdapter12+0xa835
0000009b`6a1fd3b0 00007ffc`c473eeb4 : 00000000`00000000 00000000`00000001 0000009b`6a1fde20 00000000`000000be : nvwgf2umx!OpenAdapter12+0x1e49c
0000009b`6a1fd420 00007ffc`c4757d4c : 0000023f`85124cb0 00000000`00000000 00000000`00000000 00007ffd`33fa0000 : D3D12Core!TableFunctionTraits<1>::Detail::CommandListInvokerImpl<TableFunctionTraitsImpl<1>::FunctionTraits<52,27,void>,void,D3D12DDI_HCOMMANDLIST,D3D12DDI_HCOMMANDQUEUE,D3D12DDIARG_PRESENT_0001 const * __ptr64,D3D12DDI_PRESENT_0051 * __ptr64,D3D12DDI_PRESENT_CONTEXTS_0051 * __ptr64,D3D12DDI_PRESENT_HWQUEUES_0051 * __ptr64>::Call+0x60
0000009b`6a1fd460 00007ffc`c4742f93 : 0000023f`c3568c90 00000000`00000002 0000023f`c3568720 00000000`00000005 : D3D12Core!CGraphicsCommandList::VersionedPresent+0x80
0000009b`6a1fd920 00007ffd`2e85453f : 0000023f`c2c83ea0 00000000`00000191 0000009b`6a1fea20 0000023f`c3568720 : D3D12Core!CGraphicsCommandList::Present+0x433
0000009b`6a1fe090 00007ffd`2e801357 : 0000023f`c3568720 0000009b`6a1fe2d8 0000023f`00000001 00000000`00000000 : dxgi!CD3D12Device::PresentExtended+0x453
0000009b`6a1fe220 00007ffd`2e7d37af : 0000023f`c35e4a10 0000009b`6a1fea20 0000009b`00000001 00000000`00000000 : dxgi!CDXGISwapChain::DeviceInternalPresent+0x2f84f
0000009b`6a1fe280 00007ffd`2e7d350a : 0000023f`c35e4a10 0000023f`c35e4a10 00000000`00000200 0000023f`c34ffa40 : dxgi!CFlipPresentToDWM<CDXGISwapChainWrapper>::FlipPresentCore+0x1ef
0000009b`6a1fe920 00007ffd`2e7e73f9 : 0000023f`bc680000 00000000`00000000 0000009b`6a1ff900 00000000`00000000 : dxgi!CDXGISwapChain::FlipPresentToDWM+0x8ea
0000009b`6a1fefc0 00007ffd`2e7e6580 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : dxgi!CDXGISwapChain::PresentImplCore+0xd79
0000009b`6a1ff8b0 00007ffd`2e8047a6 : 00000000`00000000 0000023f`c35e4a10 0000009b`6a1ff999 00000000`00000200 : dxgi!CDXGISwapChain::PresentImpl+0xd0
0000009b`6a1ff950 00007ffc`a9addca3 : 0000023f`c361d2f0 0000023f`c3426090 00000000`00001772 0000023f`c3426090 : dxgi!CDXGISwapChain::Present+0xa6
0000009b`6a1ffa00 00007ffc`a971cb28 : 0000023f`85848340 00000000`00000000 00000000`00000000 00000000`00000000 : nvoglv64!vk_optimusGetInstanceProcAddr+0x3d173
0000009b`6a1ffa40 00007ffd`32e7257d : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : nvoglv64!DrvValidateVersion+0xdeb8
0000009b`6a1ffa70 00007ffd`33f4af28 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : KERNEL32!BaseThreadInitThunk+0x1d
0000009b`6a1ffaa0 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x28
SYMBOL_NAME: nvwgf2umx+176548
MODULE_NAME: nvwgf2umx
IMAGE_NAME: nvwgf2umx.dll
STACK_COMMAND: dt ntdll!LdrpLastDllInitializer BaseDllName ; dt ntdll!LdrpFailureData ; ~41s ; .cxr ; kb
FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_c0000005_nvwgf2umx.dll!Unknown
Also sometimes just freezes like this:
# Child-SP RetAddr Call Site
00 000000da`8d1fe1e8 00007ffd`31465ef9 ntdll!NtWaitForMultipleObjects+0x14
01 000000da`8d1fe1f0 00007ffd`31465dfe KERNELBASE!WaitForMultipleObjectsEx+0xe9
02 000000da`8d1fe4d0 00007ffc`a9bc3ef2 KERNELBASE!WaitForMultipleObjects+0xe
03 000000da`8d1fe510 00007ffc`a9bc3c1a nvoglv64!vkGetInstanceProcAddr+0xc1f92
04 000000da`8d1fe570 00007ffc`a9b0303d nvoglv64!vkGetInstanceProcAddr+0xc1cba
05 000000da`8d1fe5f0 00007ffc`c37de6dd nvoglv64!vkGetInstanceProcAddr+0x10dd
06 000000da`8d1fe630 00007ff6`6959127b vulkan_1!vkResetEvent+0x4f37d
07 000000da`8d1fe670 00007ff6`695d32d2 godot_windows_editor_dev_x86_64_mono!VulkanContext::prepare_buffers+0x7b [C:\git\godot\drivers\vulkan\vulkan_context.cpp @ 2427]
08 000000da`8d1fe760 00007ff6`6bdba9b6 godot_windows_editor_dev_x86_64_mono!RenderingDeviceVulkan::prepare_screen_for_drawing+0x32 [C:\git\godot\drivers\vulkan\rendering_device_vulkan.cpp @ 8950]
09 000000da`8d1fe7a0 00007ff6`6c472cc0 godot_windows_editor_dev_x86_64_mono!RendererCompositorRD::prepare_for_blitting_render_targets+0x26 [C:\git\godot\servers\rendering\renderer_rd\renderer_compositor_rd.cpp @ 37]
0a 000000da`8d1fe7e0 00007ff6`6bf4c674 godot_windows_editor_dev_x86_64_mono!RendererViewport::draw_viewports+0x1340 [C:\git\godot\servers\rendering\renderer_viewport.cpp @ 823]
0b 000000da`8d1feee0 00007ff6`6bf4d82b godot_windows_editor_dev_x86_64_mono!RenderingServerDefault::_draw+0x1b4 [C:\git\godot\servers\rendering\rendering_server_default.cpp @ 92]
0c 000000da`8d1ff240 00007ff6`6834c613 godot_windows_editor_dev_x86_64_mono!RenderingServerDefault::draw+0xbb [C:\git\godot\servers\rendering\rendering_server_default.cpp @ 387]
0d 000000da`8d1ff2a0 00007ff6`682e34c6 godot_windows_editor_dev_x86_64_mono!Main::iteration+0x9b3 [C:\git\godot\main\main.cpp @ 3694]
0e 000000da`8d1ff670 00007ff6`682d5741 godot_windows_editor_dev_x86_64_mono!OS_Windows::run+0x66 [C:\git\godot\platform\windows\os_windows.cpp @ 1474]
0f 000000da`8d1ff6b0 00007ff6`682d5823 godot_windows_editor_dev_x86_64_mono!widechar_main+0x201 [C:\git\godot\platform\windows\godot_windows.cpp @ 180]
10 000000da`8d1ffa30 00007ff6`682d5862 godot_windows_editor_dev_x86_64_mono!_main+0x43 [C:\git\godot\platform\windows\godot_windows.cpp @ 204]
11 000000da`8d1ffa70 00007ff6`682d520d godot_windows_editor_dev_x86_64_mono!main+0x12 [C:\git\godot\platform\windows\godot_windows.cpp @ 218]
12 000000da`8d1ffab0 00007ff6`6d328466 godot_windows_editor_dev_x86_64_mono!WinMain+0x2d [C:\git\godot\platform\windows\godot_windows.cpp @ 232]
13 (Inline Function) --------`-------- godot_windows_editor_dev_x86_64_mono!invoke_main+0x21 [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl @ 102]
14 000000da`8d1ffae0 00007ffd`32e7257d godot_windows_editor_dev_x86_64_mono!__scrt_common_main_seh+0x106 [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl @ 288]
15 000000da`8d1ffb20 00007ffd`33f4af28 KERNEL32!BaseThreadInitThunk+0x1d
16 000000da`8d1ffb50 00000000`00000000 ntdll!RtlUserThreadStart+0x28
OK finally got basically the same thing on Windows:
EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ffd33ff705e (ntdll!RtlpBreakPointHeap+0x0000000000000016)
ExceptionCode: 80000003 (Break instruction exception)
ExceptionFlags: 00000000
NumberParameters: 1
Parameter[0]: 0000000000000000
FAULTING_THREAD: 00008c4c
PROCESS_NAME: godot.windows.editor.dev.x86_64.mono.exe
ERROR_CODE: (NTSTATUS) 0x80000003 - {EXCEPTION} Breakpoint A breakpoint has been reached.
EXCEPTION_CODE_STR: 80000003
EXCEPTION_PARAMETER1: 0000000000000000
ADDITIONAL_DEBUG_TEXT: Enable Pageheap/AutoVerifer ; Followup set based on attribute [Is_ChosenCrashFollowupThread] from Frame:[0] on thread:[PSEUDO_THREAD]
STACK_TEXT:
00000000`00000000 00000000`00000000 heap_corruption!godot.windows.editor.dev.x86_64.mono.exe+0x0
STACK_COMMAND: ** Pseudo Context ** ManagedPseudo ** Value: ffffffff ** ; kb
SYMBOL_NAME: heap_corruption!godot.windows.editor.dev.x86_64.mono.exe
MODULE_NAME: heap_corruption
IMAGE_NAME: heap_corruption
FAILURE_BUCKET_ID: HEAP_CORRUPTION_80000003_heap_corruption!godot.windows.editor.dev.x86_64.mono.exe
OS_VERSION: 10.0.22621.1
BUILDLAB_STR: ni_release
OSPLATFORM_TYPE: x64
OSNAME: Windows 10
FAILURE_ID_HASH: {713b1007-129a-d95e-0c73-37fb4d27af1f}
Followup: MachineOwner
---------
0:000> k
# Child-SP RetAddr Call Site
00 00000031`5e5fb1b8 00007ffd`33f3080b ntdll!RtlpBreakPointHeap+0x16
01 00000031`5e5fb1c0 00007ffd`33f2d239 ntdll!RtlpAllocateHeap+0x16db
02 00000031`5e5fb420 00007ffd`33ff45c2 ntdll!RtlpAllocateHeapInternal+0x6c9
03 00000031`5e5fb520 00007ffd`33fadf1a ntdll!RtlDebugAllocateHeap+0x102
04 00000031`5e5fb5c0 00007ffd`33f2d239 ntdll!RtlpAllocateHeap+0x7edea
05 00000031`5e5fb820 00007ff6`6d3a1438 ntdll!RtlpAllocateHeapInternal+0x6c9
06 00000031`5e5fb920 00007ff6`6c6c3645 godot_windows_editor_dev_x86_64_mono!_malloc_base+0x44 [minkernel\crts\ucrt\src\appcrt\heap\malloc_base.cpp @ 34]
07 00000031`5e5fb950 00007ff6`6c6c3a0a godot_windows_editor_dev_x86_64_mono!Memory::alloc_static+0x45 [C:\git\godot\core\os\memory.cpp @ 75]
08 00000031`5e5fb9c0 00007ff6`6a75937a godot_windows_editor_dev_x86_64_mono!operator new+0x1a [C:\git\godot\core\os\memory.cpp @ 41]
09 00000031`5e5fb9f0 00007ff6`6a73d685 godot_windows_editor_dev_x86_64_mono!Ref<SceneTreeTimer>::instantiate+0x1a [C:\git\godot\core\object\ref_counted.h @ 216]
0a 00000031`5e5fba40 00007ff6`6a7a3ee5 godot_windows_editor_dev_x86_64_mono!SceneTree::create_timer+0x45 [C:\git\godot\scene\main\scene_tree.cpp @ 1458]
0b 00000031`5e5fbab0 00007ff6`6a7c0023 godot_windows_editor_dev_x86_64_mono!Viewport::_gui_input_event+0x1425 [C:\git\godot\scene\main\viewport.cpp @ 1983]
0c 00000031`5e5fc810 00007ff6`6a7ffb20 godot_windows_editor_dev_x86_64_mono!Viewport::push_input+0x4a3 [C:\git\godot\scene\main\viewport.cpp @ 3366]
0d 00000031`5e5fc8e0 00007ff6`6a82cd40 godot_windows_editor_dev_x86_64_mono!Window::_window_input+0x4b0 [C:\git\godot\scene\main\window.cpp @ 1567]
0e 00000031`5e5fea60 00007ff6`6a82a6a4 godot_windows_editor_dev_x86_64_mono!call_with_variant_args_helper<Window,Ref<InputEvent> const &,0>+0x50 [C:\git\godot\core\variant\binder_common.h @ 303]
0f 00000031`5e5feaa0 00007ff6`6a83ee3a godot_windows_editor_dev_x86_64_mono!call_with_variant_args<Window,Ref<InputEvent> const &>+0x94 [C:\git\godot\core\variant\binder_common.h @ 417]
10 00000031`5e5feaf0 00007ff6`6c81ab40 godot_windows_editor_dev_x86_64_mono!CallableCustomMethodPointer<Window,Ref<InputEvent> const &>::call+0x12a [C:\git\godot\core\object\callable_method_pointer.h @ 98]
11 00000031`5e5feb70 00007ff6`6830a4b6 godot_windows_editor_dev_x86_64_mono!Callable::callp+0x170 [C:\git\godot\core\variant\callable.cpp @ 57]
12 00000031`5e5fec40 00007ff6`682f276c godot_windows_editor_dev_x86_64_mono!Callable::call<Ref<InputEvent> >+0xd6 [C:\git\godot\core\variant\variant.h @ 851]
13 00000031`5e5fed00 00007ff6`682f2482 godot_windows_editor_dev_x86_64_mono!DisplayServerWindows::_dispatch_input_event+0x2dc [C:\git\godot\platform\windows\display_server_windows.cpp @ 2724]
14 00000031`5e5fee50 00007ff6`6c8634e5 godot_windows_editor_dev_x86_64_mono!DisplayServerWindows::_dispatch_input_events+0x22 [C:\git\godot\platform\windows\display_server_windows.cpp @ 2693]
15 00000031`5e5fee90 00007ff6`6c86a9be godot_windows_editor_dev_x86_64_mono!Input::_parse_input_event_impl+0x1935 [C:\git\godot\core\input\input.cpp @ 732]
16 00000031`5e5ff350 00007ff6`68305002 godot_windows_editor_dev_x86_64_mono!Input::flush_buffered_events+0x8e [C:\git\godot\core\input\input.cpp @ 996]
17 00000031`5e5ff3a0 00007ff6`682e34c0 godot_windows_editor_dev_x86_64_mono!DisplayServerWindows::process_events+0xb2 [C:\git\godot\platform\windows\display_server_windows.cpp @ 2407]
18 00000031`5e5ff420 00007ff6`682d5741 godot_windows_editor_dev_x86_64_mono!OS_Windows::run+0x60 [C:\git\godot\platform\windows\os_windows.cpp @ 1473]
19 00000031`5e5ff460 00007ff6`682d5823 godot_windows_editor_dev_x86_64_mono!widechar_main+0x201 [C:\git\godot\platform\windows\godot_windows.cpp @ 180]
1a 00000031`5e5ff7e0 00007ff6`682d5862 godot_windows_editor_dev_x86_64_mono!_main+0x43 [C:\git\godot\platform\windows\godot_windows.cpp @ 204]
1b 00000031`5e5ff820 00007ff6`682d520d godot_windows_editor_dev_x86_64_mono!main+0x12 [C:\git\godot\platform\windows\godot_windows.cpp @ 218]
1c 00000031`5e5ff860 00007ff6`6d328466 godot_windows_editor_dev_x86_64_mono!WinMain+0x2d [C:\git\godot\platform\windows\godot_windows.cpp @ 232]
1d (Inline Function) --------`-------- godot_windows_editor_dev_x86_64_mono!invoke_main+0x21 [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl @ 102]
1e 00000031`5e5ff890 00007ffd`32e7257d godot_windows_editor_dev_x86_64_mono!__scrt_common_main_seh+0x106 [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl @ 288]
1f 00000031`5e5ff8d0 00007ffd`33f4af28 KERNEL32!BaseThreadInitThunk+0x1d
20 00000031`5e5ff900 00000000`00000000 ntdll!RtlUserThreadStart+0x28
Direct crash in my code when disabling viewports:
APPLICATION_VERIFIER_FLAGS: 81643023
APPLICATION_VERIFIER_LOADED: 1
EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ffcc33b06ff (libimgui_godot_native_windows_debug_x86_64!ImGui::Godot::ImGuiWindow::_size_changed+0x000000000000000f)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000001
Parameter[1]: 00000146219f8f0a
Attempt to write to address 00000146219f8f0a
FAULTING_THREAD: 0000d80c
PROCESS_NAME: godot.windows.editor.dev.x86_64.mono.exe
WRITE_ADDRESS: 00000146219f8f0a
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.
EXCEPTION_CODE_STR: c0000005
EXCEPTION_PARAMETER1: 0000000000000001
EXCEPTION_PARAMETER2: 00000146219f8f0a
STACK_TEXT:
00000016`db3fdb80 00007ffc`c33aeb4d : 00000145`a879cfe0 00000000`00000001 00007ffc`c31a1a45 00007ffc`c31a1a45 : libimgui_godot_native_windows_debug_x86_64!ImGui::Godot::ImGuiWindow::_size_changed+0xf
00000016`db3fdb90 00007ffc`c33aea1a : 00000145`a879cfe0 00007ffc`c319ab0a 00000000`00000000 00000016`db3fde30 : libimgui_godot_native_windows_debug_x86_64!godot::call_with_variant_args_helper<ImGui::Godot::ImGuiWindow>+0x2d
00000016`db3fdbc0 00007ffc`c33b0781 : 00000145`a879cfe0 00007ffc`c319ab0a 00000000`00000000 00007ff6`00000000 : libimgui_godot_native_windows_debug_x86_64!godot::call_with_variant_args_dv<ImGui::Godot::ImGuiWindow>+0x28a
00000016`db3fdcb0 00007ffc`c369876d : 00000145`c6264f80 00000016`db3fdd58 00000145`a879cfe0 00000000`00000000 : libimgui_godot_native_windows_debug_x86_64!godot::MethodBindT<ImGui::Godot::ImGuiWindow>::call+0x71
00000016`db3fdd10 00007ff6`6cd865e0 : 00000145`c6264f80 00000145`a879cfe0 00000000`00000000 00000000`00000000 : libimgui_godot_native_windows_debug_x86_64!godot::MethodBind::bind_call+0x9d
00000016`db3fddb0 00007ff6`6c707ff0 : 00000146`0da98f20 00000016`db3fdf10 00000145`a8793270 00000000`00000000 : godot_windows_editor_dev_x86_64_mono!GDExtensionMethodBind::call+0x1b0
00000016`db3fde70 00007ff6`6c81ac17 : 00000145`a8793270 00000016`db3fdfe0 00000146`40188fe0 00000000`00000000 : godot_windows_editor_dev_x86_64_mono!Object::callp+0x3a0
00000016`db3fdf40 00007ff6`6c709fa4 : 00000146`40188fe0 00000000`00000000 00000146`00000000 00000016`db3fe218 : godot_windows_editor_dev_x86_64_mono!Callable::callp+0x247
00000016`db3fe010 00007ff6`6a776939 : 00000145`a8793270 00007ff6`707467c0 00000000`00000000 00007ff6`00000000 : godot_windows_editor_dev_x86_64_mono!Object::emit_signalp+0x5b4
00000016`db3fe250 00007ff6`68bbc4f3 : 00000145`a8793270 00007ff6`707467c0 00000000`00000000 00000000`00000000 : godot_windows_editor_dev_x86_64_mono!Node::emit_signalp+0xe9
00000016`db3fe2d0 00007ff6`6a7adb83 : 00000145`a8793270 00007ff6`707467c0 00000016`00000000 00007d69`00000000 : godot_windows_editor_dev_x86_64_mono!Object::emit_signal<>+0xa3
00000016`db3fe340 00007ff6`6a7fe5a2 : 00000145`a8793270 00000016`db3fe528 00000016`db3fe548 00000000`00000000 : godot_windows_editor_dev_x86_64_mono!Viewport::_set_size+0x3d3
00000016`db3fe4c0 00007ff6`6a7fd81b : 00000145`a8793270 00000016`00000002 00000000`00000000 00007ff6`6a7f8ca7 : godot_windows_editor_dev_x86_64_mono!Window::_update_viewport_size+0x892
00000016`db3fe7e0 00007ff6`6a800ffe : 00000145`a8793270 00000000`00000000 00000145`a8793200 00000145`b88b1d98 : godot_windows_editor_dev_x86_64_mono!Window::_clear_window+0x23b
00000016`db3fe8b0 00007ff6`68fa2691 : 00000145`a8793270 00007ff6`0000000b 00000016`db3fec01 00000000`00000000 : godot_windows_editor_dev_x86_64_mono!Window::_notification+0xc6e
00000016`db3feb80 00007ff6`6c7084c9 : 00000145`a8793270 00000000`0000000b ffffffff`ffffff01 00007ff6`682d9bd0 : godot_windows_editor_dev_x86_64_mono!Window::_notificationv+0x61
00000016`db3febc0 00007ff6`6a75f00b : 00000145`a8793270 00000145`0000000b 00000000`00000001 00007ffd`000004d0 : godot_windows_editor_dev_x86_64_mono!Object::notification+0x149
00000016`db3fec30 00007ff6`6a7614a9 : 00000145`a8793270 00000000`00000000 00000016`db3ffb90 00007ff6`6a8003bd : godot_windows_editor_dev_x86_64_mono!Node::_propagate_exit_tree+0x12b
00000016`db3fecf0 00007ff6`6a76bc1c : 00000145`a8793270 00000000`00000000 00000000`00000000 00007d69`79cffd1a : godot_windows_editor_dev_x86_64_mono!Node::_set_tree+0x39
00000016`db3fed30 00007ff6`6a763222 : 00000146`13a3abc0 00000145`a8793270 00000016`db3fee00 00000000`00000000 : godot_windows_editor_dev_x86_64_mono!Node::remove_child+0x15c
00000016`db3feda0 00007ff6`6853c381 : 00000145`a8793270 00007ff6`00000001 00003ec3`8d826a7a 00000145`9bd98d90 : godot_windows_editor_dev_x86_64_mono!Node::_notification+0xc82
00000016`db3fef60 00007ff6`68fa261f : 00000145`a8793270 00007ffc`00000001 00000000`0000d801 00007ff6`682dbb9c : godot_windows_editor_dev_x86_64_mono!Node::_notificationv+0x61
00000016`db3fefa0 00007ff6`68fa26af : 00000145`a8793270 00007ffc`00000001 00002207`83e8ed01 00000145`db72ecd0 : godot_windows_editor_dev_x86_64_mono!Viewport::_notificationv+0x7f
00000016`db3fefe0 00007ff6`6c7084c9 : 00000145`a8793270 00000145`00000001 00000145`db72ec01 00000145`db72ecd0 : godot_windows_editor_dev_x86_64_mono!Window::_notificationv+0x7f
00000016`db3ff020 00007ff6`6c701c87 : 00000145`a8793270 00007ff6`00000001 00007ff6`707d0f01 00000000`00000003 : godot_windows_editor_dev_x86_64_mono!Object::notification+0x149
00000016`db3ff090 00007ff6`6c701c33 : 00000145`a8793270 00007ff6`6831bcea 00007ff6`707d0fd8 00007ff6`6830cd2a : godot_windows_editor_dev_x86_64_mono!Object::_predelete+0x27
00000016`db3ff0d0 00007ff6`6834f853 : 00000145`a8793270 00000145`db72ec88 00000016`000004e6 0000000a`bd0004e6 : godot_windows_editor_dev_x86_64_mono!predelete_handler+0x13
00000016`db3ff100 00007ff6`6a737243 : 00000145`a8793270 00000145`db72ec88 00000000`00000000 00007ff6`6c7099f0 : godot_windows_editor_dev_x86_64_mono!memdelete<Object>+0x13
00000016`db3ff140 00007ff6`6a73b6b1 : 00000145`db72ea90 00007ff6`70746600 00000145`bc39af80 bf5e10bf`60aa97e4 : godot_windows_editor_dev_x86_64_mono!SceneTree::_flush_delete_queue+0x73
00000016`db3ff190 00007ff6`6834c470 : 00000145`db72ea90 3f7a9df2`49f77c29 3f911111`11111111 00007ffd`0000003c : godot_windows_editor_dev_x86_64_mono!SceneTree::process+0x211
00000016`db3ff2e0 00007ff6`682e34c6 : 00000145`9bd98ba0 00000000`00000000 00000000`00000000 00000000`00000000 : godot_windows_editor_dev_x86_64_mono!Main::iteration+0x810
00000016`db3ff6b0 00007ff6`682d5741 : 00000016`db3ff780 00000145`00000000 00000145`f1f25ff8 00007ffc`00000001 : godot_windows_editor_dev_x86_64_mono!OS_Windows::run+0x66
00000016`db3ff6f0 00007ff6`682d5823 : 00000145`00000001 00000145`f1ce8f70 00000000`0000000a 00000000`00000000 : godot_windows_editor_dev_x86_64_mono!widechar_main+0x201
00000016`db3ffa70 00007ff6`682d5862 : 00000145`e8da0fdc 00000145`e8da0f68 00000000`00000000 00007ff6`705fb530 : godot_windows_editor_dev_x86_64_mono!_main+0x43
00000016`db3ffab0 00007ff6`682d520d : 00000145`00000000 00000000`00000000 00000000`00000000 00007ff6`6d3fea10 : godot_windows_editor_dev_x86_64_mono!main+0x12
00000016`db3ffaf0 00007ff6`6d328466 : 00007ff6`682c0000 00000000`00000000 00000145`edaeaff9 00000000`0000000a : godot_windows_editor_dev_x86_64_mono!WinMain+0x2d
00000016`db3ffb20 00007ffd`32e7257d : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : godot_windows_editor_dev_x86_64_mono!__scrt_common_main_seh+0x106
00000016`db3ffb60 00007ffd`33f4af28 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : KERNEL32!BaseThreadInitThunk+0x1d
00000016`db3ffb90 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x28
STACK_COMMAND: ~0s ; .cxr ; kb
FAULTING_SOURCE_LINE: C:\git\imgui-godot\gdext\src\Viewports.h
FAULTING_SOURCE_FILE: C:\git\imgui-godot\gdext\src\Viewports.h
FAULTING_SOURCE_LINE_NUMBER: 34
FAULTING_SOURCE_CODE:
30: void _input(const Ref<InputEvent>& evt) override;
31:
32: void _close_requested() { _vp->PlatformRequestClose = true; }
33:
> 34: void _size_changed() { _vp->PlatformRequestResize = true; }
35:
36: private:
37: ImGuiViewport* _vp = nullptr;
38: };
39:
SYMBOL_NAME: libimgui_godot_native_windows_debug_x86_64!ImGui::Godot::ImGuiWindow::_size_changed+f
MODULE_NAME: libimgui_godot_native_windows_debug_x86_64
IMAGE_NAME: libimgui-godot-native.windows.debug.x86_64.dll
FAILURE_BUCKET_ID: INVALID_POINTER_WRITE_AVRF_c0000005_libimgui-godot-native.windows.debug.x86_64.dll!ImGui::Godot::ImGuiWindow::_size_changed
Some stuff fixed. The NVIDIA driver crash is reproducible in an official ImGui demo, so not my (or Godot's) problem.
Usually triggered when repeatedly opening and closing the metrics window from the demo window.