Closed pkmnfrk closed 5 years ago
Actually, it's even worse. Right now, I reproduced it on a test server, but having logged in as the affected player, it's continually locking my EMC to 0. Hm.
Actually, I just had another source consuming EMC faster than I was adding it. The other issues still stand
It seems that ProjectE, at some point, stopped reporting offline players' EMC correctly. So, as with other things, I've made it stop trusting it, and use our own cache.
I'm not 100% sure on the reproduction steps, but it seems that the following scenarios are busted:
This is a big deal, since this is a primary use case, and can result in losing a lot of EMC.