Closed Kristopher38 closed 3 years ago
There should be a DLL built. Do the instructions here help: http://wxlua.sourceforge.net/docs/install.html#C4.4?
Thanks a lot, your hint to look into the DLLs got me on the right track. Turns out I was loading the wrong dll and linking against the wrong lib. Lua .dll and .lib files in wxLua-build\bin\Debug
(which I had in the PATH) are copied over from the wxLua\modules\luaproxydll
, and aren't the dlls that are built during building process. The ones that are, are actually in wxLua-build\bin-shared\Debug
.
For future reference if someone has the same problem: in the most basic setup, you need to link against wxLua-build\bin-shared\Debug\lua51.lib
and wxLua-build\lib\Debug\wxlua-wx31mswud-3.1.0.0.lib
, and have wxLua-build\bin\Debug
and wxLua-build\bin-shared\Debug
in your PATH (or have your program see the built dlls: wx.dll and lua51.dll from their respective folders).
Sounds good; thank you for the update.
BTW, \Debug
path may change to \Release
or \MinSizeRel
depending on CMAKE_BUILD_TYPE
selected.
I'm using Windows and compiling with msvc. I followed the install instructions and managed to build wxLua that way. I now want to use wxLua from the C++ side and I'm trying to create a wxLuaState, but I can't figure out which libs should I link against - the only combination that seemed to work was wxlua-wx31mswud-3.1.0.0.lib and lua.lib, but that throws some access violation exceptions in random places, usually in the Lua source, at runtime (although I should mention that I put wxLua-build\bin\Debug into the PATH env variable as it was complaining that it couldn't find lua.exe, after that the problem seemingly went away but I'm guessing this might have something to do with that runtime errors). I clearly must be doing something wrong, so any help would be appreciated.