Open wardensc2 opened 1 year ago
Sorry, I just check only tile diffusion not working, your tile vae is working very well, thank you
I didn't abandon the project; it is just because I haven't migrate to SDXL. I'm waiting for SDXL custom checkpoints; once they come I update again.
I didn't abandon the project; it is just because I haven't migrate to SDXL. I'm waiting for SDXL custom checkpoints; once they come I update again.
Thank you so much
Even though Tiled VAE works with SDXL - it still has a problem that SD 1.5 didn't have, specifically a weird dot/grid pattern
Even though Tiled VAE works with SDXL - it still has a problem that SD 1.5 didn't have, specifically a weird dot/grid pattern
I noticed this myself, Tiled VAE seems to ruin all my SDXL gens by creating a pattern (probably the decoded tiles? didn't try to change their size a lot). As of now, I preferred to stop using Tiled VAE in SDXL for that reason.
I didn't abandon the project; it is just because I haven't migrate to SDXL. I'm waiting for SDXL custom checkpoints; once they come I update again.
Hi, anything new pkuliyi2015 ?
Now controlnet openpose and depth for Stable XL are released, it's a matter of time before controlnet tile XL to be finished.
https://huggingface.co/thibaud/controlnet-openpose-sdxl-1.0/tree/main https://huggingface.co/diffusers/controlnet-depth-sdxl-1.0/tree/main https://huggingface.co/diffusers/controlnet-canny-sdxl-1.0/tree/main
So far anything update pkuliyi2015 ?
I'm also looking forward to the integration with SDXL. Please pkuliyi2015, bless us with your wisdom soon!
I didn't see this problem until I switched to the Juggernaut XL and some other XL models recently, disabling the Fast Decoder made it possible to generate the images normally. The images below are in 2688x1536, the magic still happens on the 3070.
The problem seems to increse when the resolution is not 1024x1024, but it depends from model to model and you lose a little speed in the final process, more noticeable in large images.
Specs: 3070 - 8GB Webui Parm: --xformers --medvram --no-half-vae
Fast Decoder Enabled:
Fast Decoder Disabled:
I didn't see this problem until I switched to the Juggernaut XL and some other XL models recently, disabling the Fast Decoder made it possible to generate the images normally. The images below are in 2688x1536, the magic still happens on the 3070.
The problem seems to increse when the resolution is not 1024x1024, but it depends from model to model and you lose a little speed in the final process, more noticeable in large images.
Specs: 3070 - 8GB Webui Parm: --xformers --medvram --no-half-vae
Fast Decoder Enabled:
Fast Decoder Disabled:
I've been having a headache with this problem for several days. And I found this answer as well.
@pkuliyi2015 So... There's a lot of custom chekpoints of SDXL now. Will Tiled Diffusion work with SDXL?
I didn't abandon the project; it is just because I haven't migrate to SDXL. I'm waiting for SDXL custom checkpoints; once they come I update again.
So... There's a lot of custom checkpoints based on SDXL now. Will Tiled Diffusion work soon with SDXL?
Are you still working on SDXL support?
Sadly say no. The core developers of this extension has all gone :(
Sadly say no. The core developers of this extension has all gone :(
Ouch... that sucks, I've grown dependent on this extension :/ do you know if anything comparable exists with active development?
So sorry but be honest to say that I've not touched these SD stuff for months, unfamiliar to the current mainstream community.
The last news I got is that, the author of sd-webui-forge will make his forge version "more experimental", thus call people back to the original a1111 for stable production. Before that annoucement, people wants our multidiffusion migrated to forge.... What I mean here is, maybe you should ask A1111, might there be more proficient users and helpful suggestion :)
Even though Tiled VAE works with SDXL - it still has a problem that SD 1.5 didn't have, specifically a weird dot/grid pattern
I noticed this myself, Tiled VAE seems to ruin all my SDXL gens by creating a pattern (probably the decoded tiles? didn't try to change their size a lot). As of now, I preferred to stop using Tiled VAE in SDXL for that reason.
Have you solved this problem?
Hi pkuliyi2015 with the new model Stable Diffusion XL which using more Vram and hardware your extension is vital for PC with less Vram more. But at the moment it's not work in Stable XL, please make it support. We will wait, thank you in advance just dont abbandon this project it's so important for personal user like us.