plaans / gobot-sim

High-level robotic simulator based on the Godot engine.
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Update to Godot 3.3 #23

Closed geegaz closed 3 years ago

geegaz commented 3 years ago

Godot has been updated to the version 3.3 the 21st April 2021. This update brings optimizations along with several QOL features to the engine, and is a "recommended upgrade for all 3.2.x users". It claims to be fully compatible with Godot 3.2.x, and initial testing shows no errors or incompatibility. However, a bit more testing is required to definitively switch versions.

https://godotengine.org/article/godot-3-3-has-arrived

Yirmandias commented 3 years ago

A bug has been encountered running simulation on Godot 3.3. Sometimes the simulation stops at the beginning of the simulation with the following errors in the debogger: 0 - res://Scripts/Robot.gd: 174 - at function : stop_path 1 - res://Scripts/Robot.gd: 149 - at function: navigate_to 2 - res://Scripts/Main.gd:174 - at function: _unhandled_input

It happens when we try to rotate and move the robot at the same time, or when a package arrives at the end of the first conveyor belt (the one bound to the process that generates packages).

geegaz commented 3 years ago

Problem with issue #32 (crash when navigating to new point)

geegaz commented 3 years ago

A bug has been encountered running simulation on Godot 3.3. Sometimes the simulation stops at the beginning of the simulation with the following errors in the debogger: 0 - res://Scripts/Robot.gd: 174 - at function : stop_path 1 - res://Scripts/Robot.gd: 149 - at function: navigate_to 2 - res://Scripts/Main.gd:174 - at function: _unhandled_input

It happens when we try to rotate and move the robot at the same time, or when a package arrives at the end of the first conveyor belt (the one bound to the process that generates packages).

Problem with issue #32 (crash when navigating to new point)

Fixed by df909cbee98c3d6af33ffa779c46c6e9564d26f0

geegaz commented 3 years ago

I've been using the project in Godot 3.3.2 for a while and did not encounter any issue, so I propose we close this.