Open Jacques-Olivier-Farcy opened 2 months ago
I haven't found a nice way to do it, for my examples I piped the screen pixels to ffmpeg. It was a bit hacky.
I am not a python dev but i asked ChatGPT, it made me this code that generate frames…
import argparse
import bisect
import json
import math
import os
import random
import time
from dataclasses import dataclass
from typing import List
import cvxpy as cp
import numpy as np
import pygame
import mido
from moviepy.editor import ImageSequenceClip
def optimize_pong(note_times, screen_width=800, max_dx=1600):
note_times = np.array(note_times)
durations = np.diff(note_times)
n_shots = len(durations)
# Variables
paddle_pos = cp.Variable(n_shots + 1) # even indices are left, odd are right
ball_abs_dx = cp.Variable(n_shots) # absolute horizontal velocity
# Constraints
constraints = [
# Paddle must stay on correct half of the screen
paddle_pos >= 0,
paddle_pos <= screen_width / 2,
# Horizontal velocity must be smaller than constant speed
ball_abs_dx <= max_dx - 1e-4, # eps to avoid numerical issues
# Ball must travel the correct distance
paddle_pos[:-1] + paddle_pos[1:] == cp.multiply(durations, ball_abs_dx),
]
objective = cp.Maximize(cp.sum(paddle_pos))
#
prob = cp.Problem(objective, constraints)
prob.solve()
if prob.status in ["infeasible", "unbounded"]:
raise cp.SolverError(f"Problem is {prob.status}")
assert ball_abs_dx.value.max() <= max_dx, ball_abs_dx.value.max()
return paddle_pos.value, ball_abs_dx.value
# Constants
WINDOW_SIZE = (1280, 720)
CENTER_X, CENTER_Y = WINDOW_SIZE[0] // 2, WINDOW_SIZE[1] // 2
FPS = 60
PADDLE_WIDTH, PADDLE_HEIGHT = 10, 70
BALL_RADIUS = 5
BALL_SPEED = 700
START_WAIT_S = 1.5
END_PADDING_S = 2 # Define end padding constant
# Colors
BLACK = pygame.Color(0, 0, 0)
WHITE = pygame.Color(255, 255, 255)
def is_y_flipped(y: float) -> int:
"""To simulate bounces of the ball off the top and bottom of the screen."""
return math.floor(y / WINDOW_SIZE[1]) % 2
def rescale_y(y: float) -> float:
"""Rescale the y-coordinate to fit the window, accounting for bounces."""
if is_y_flipped(y) == 0:
return y % WINDOW_SIZE[1]
else:
return WINDOW_SIZE[1] - (y % WINDOW_SIZE[1])
class Ball:
"""Represents the ball in the game."""
def __init__(self, x: float, y: float, radius: int):
self.x, self.y, self.radius = x, y, radius
def draw(self, screen: pygame.Surface):
"""Draw the ball on the screen."""
pygame.draw.circle(
screen, WHITE, (int(self.x), int(rescale_y(self.y))), self.radius
)
class Paddle:
"""Represents a paddle in the game."""
def __init__(self, x: int, y: int, width: int, height: int):
self.rect = pygame.Rect(x, y, width, height)
def move_to(self, target_x: float, target_y: float):
"""Move the paddle to a target position."""
self.rect.center = (target_x, rescale_y(target_y))
def draw(self, screen: pygame.Surface):
"""Draw the paddle on the screen."""
pygame.draw.rect(screen, WHITE, self.rect)
@staticmethod
def vy_to_y(vy: float) -> float:
"""Get the distance from the center of the paddle to hit the ball with the given vertical velocity.
Top hits straight up, bottom hits straight down, interpolate for other cases."""
vy /= BALL_SPEED # normalize vy to [-1, 1]
return -vy * PADDLE_HEIGHT / 2
class AudioHandler:
def __init__(self, audio_file: str):
self.audio_file = audio_file
self.is_midi = audio_file.lower().endswith(
".mid"
) or audio_file.lower().endswith(".midi")
if self.is_midi:
self.midi_data = mido.MidiFile(audio_file)
def get_notes(self):
if not self.is_midi:
raise ValueError("Cannot extract notes from non-MIDI file")
notes = []
current_time = 0
for msg in self.midi_data:
current_time += msg.time
if msg.type == "note_on" and msg.velocity > 0:
notes.append(current_time)
return sorted(set(notes))
def play_music(self, delay: float = 0):
pygame.mixer.music.load(self.audio_file)
pygame.time.set_timer(pygame.USEREVENT, int(delay * 1000), 1)
@dataclass
class Keyframe:
t: float
x: float
y: float
class KeyframeList:
def __init__(self, frames: list[Keyframe]):
self.frames = frames
def get_position(self, t: float) -> tuple[float, float]:
"""Get the position at time t."""
left = bisect.bisect_left(self.frames, t, key=lambda x: x.t)
if left >= len(self.frames):
return self.frames[-1].x, self.frames[-1].y
if left == 0:
return self.frames[0].x, self.frames[0].y
frame1, frame2 = self.frames[left - 1], self.frames[left]
# Linear interpolation
t_diff = frame2.t - frame1.t
t_ratio = (t - frame1.t) / t_diff if t_diff != 0 else 0
x = frame1.x + (frame2.x - frame1.x) * t_ratio
y = frame1.y + (frame2.y - frame1.y) * t_ratio
return x, y
class PongGame:
def __init__(
self, notes: List[float], start_wait_s: float = 3, end_padding_s: float = 2, export_video: bool = False
):
self.notes = notes
self.export_video = export_video
# Setup directory for exporting frames if needed
if export_video:
if not os.path.exists("frames"):
os.makedirs("frames")
self.paddle_positions, self.ball_speeds = optimize_pong(
self.notes,
WINDOW_SIZE[0],
BALL_SPEED - 50, # limit horizontal speed to ensure vertical movement
)
self.ball = Ball(CENTER_X, CENTER_Y, BALL_RADIUS)
self.paddles = (
Paddle(0, 0, PADDLE_WIDTH, PADDLE_HEIGHT),
Paddle(0, 0, PADDLE_WIDTH, PADDLE_HEIGHT),
)
self.start_time = time.time()
self.score = 0
self.cur_note_index = 0
self.start_wait_s = start_wait_s
self.end_padding_s = end_padding_s
self.game_end_time = notes[-1] + start_wait_s + end_padding_s # Add end padding
(
self.ball_frames,
self.left_paddle_frames,
self.right_paddle_frames,
) = self.compute_keyframes(
self.paddle_positions, self.ball_speeds, start_wait_s
)
self.current_time = 0 # Add this line
def compute_keyframes(
self, paddle_positions: List[float], ball_dx: List[float], start_wait_s=3
):
ball_frames = []
left_paddle_frames = []
right_paddle_frames = []
# start
# x positions relative to left edge, y positions relative to top of screen
ball_frames.append(Keyframe(0, 0, CENTER_Y))
left_paddle_frames.append(Keyframe(0, 0, CENTER_Y))
left_paddle_frames.append(Keyframe(1, 0, CENTER_Y))
right_paddle_frames.append(Keyframe(0, WINDOW_SIZE[0], CENTER_Y))
right_paddle_frames.append(Keyframe(1, WINDOW_SIZE[0], CENTER_Y))
ball_y = CENTER_Y
perceived_vy = 0
for i, t in enumerate(self.notes):
is_left_hit = i % 2 == 0
real_x = CENTER_X
real_x += -paddle_positions[i] if is_left_hit else paddle_positions[i]
if i < len(self.notes) - 1:
vx = ball_dx[i]
vy = (BALL_SPEED**2 - vx**2) ** 0.5
vy *= random.choice([-1, 1])
perceived_vy = -vy if is_y_flipped(ball_y) == 1 else vy
ball_frames.append(Keyframe(t + start_wait_s, real_x, ball_y))
paddle_y = rescale_y(ball_y) + Paddle.vy_to_y(perceived_vy)
if is_left_hit:
left_paddle_frames.append(Keyframe(t + start_wait_s, real_x, paddle_y))
else:
right_paddle_frames.append(Keyframe(t + start_wait_s, real_x, paddle_y))
ball_y += perceived_vy * (self.notes[i + 1] - t) if i < len(self.notes) - 1 else 0
return (
KeyframeList(ball_frames),
KeyframeList(left_paddle_frames),
KeyframeList(right_paddle_frames),
)
def draw(self, screen: pygame.Surface):
"""Draw all game elements on the screen and save frame if exporting video."""
screen.fill(BLACK)
if self.current_time < self.game_end_time:
self.ball.draw(screen)
for paddle in self.paddles:
paddle.draw(screen)
font = pygame.font.Font("assets/PressStart2P-Regular.ttf", 32)
score_text = font.render(f"{self.score}", True, WHITE)
score_rect = score_text.get_rect(center=(WINDOW_SIZE[0] // 2, 30))
screen.blit(score_text, score_rect)
# Save the frame if exporting video
if self.export_video:
pygame.image.save(screen, f"frames/frame_{int(self.current_time * FPS):04d}.png")
def update(self, dt: float):
self.current_time += dt
for i in range(2):
self.paddles[i].move_to(
*self.left_paddle_frames.get_position(self.current_time)
if i == 0
else self.right_paddle_frames.get_position(self.current_time)
)
ball_pos = self.ball_frames.get_position(self.current_time)
self.ball.x, self.ball.y = ball_pos
def is_game_over(self):
return self.current_time > self.game_end_time
def main(audio_file: str, times_file: str = None, export_video: bool = False):
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode(WINDOW_SIZE)
pygame.display.set_caption("Pong")
audio_handler = AudioHandler(audio_file)
if times_file:
with open(times_file, "r") as f:
notes = json.load(f)
elif audio_handler.is_midi:
notes = audio_handler.get_notes()
else:
raise ValueError("For non-MIDI audio files, you must provide a times_file")
# Initialize the game with video export option
game = PongGame(notes, start_wait_s=START_WAIT_S, end_padding_s=END_PADDING_S, export_video=export_video)
clock = pygame.time.Clock()
audio_handler.play_music(START_WAIT_S)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.USEREVENT:
pygame.mixer.music.play()
if game.is_game_over():
running = False
continue
dt = clock.tick(FPS) / 1000.0
game.update(dt)
game.draw(screen)
pygame.display.flip()
pygame.quit()
# Export video if needed
if export_video:
# Create a video from the saved frames
frame_files = [f"frames/frame_{i:04d}.png" for i in range(len(os.listdir("frames")))]
clip = ImageSequenceClip(frame_files, fps=FPS)
clip.write_videofile("pong_game.mp4", codec="libx264")
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Pong")
parser.add_argument(
"audio_file",
help="Path to the audio file (MIDI or other audio format)",
)
parser.add_argument(
"--times_file",
help="Path to a JSON file containing a list of times (required for non-MIDI audio files)",
default=None,
)
parser.add_argument(
"--export_video",
help="Whether to export the game as a video file",
action="store_true",
)
args = parser.parse_args()
if not args.times_file and not (
args.audio_file.lower().endswith(".mid")
or args.audio_file.lower().endswith(".midi")
):
parser.error("For non-MIDI audio files, you must provide a times_file")
main(args.audio_file, times_file=args.times_file, export_video=args.export_video)
As i organize retro gaming festival i am thinking about using your code to make a kind of quizz pong musical game… Could be fun!
Not a bug… IS it possible to generate a video instead of showing it ?