Open drorgl opened 1 year ago
Could you try to collapse "Registers" + "Peripheral" views and restart VScode? It should work.
P.S: We plan soon to rewrite from scratch debugging component with a lot of new features and improvements. Sorry for the current issues.
Collapsing "Registers" and "Peripheral" view + restar VSC did not improve debug speed for me. Also tried collapsing all views in the debug panel (except the essentials: Breakpoints and Watch). Same behaviour seen. I was using a very simple single-threaded test app. Each debug step took 3 - 5 seconds.
the same. i use wsl2 + vscode + s3 build-in jtag to debug idf hello-world project, a single step can be 1~2 seconds ( with 'set ESP_RTOS none' )
Same for me, using esp32s3 build-in jtag on macOS
vscode + espidf debug: step debug is very slow, 1~2 seconds vscode + cppdbg: normal speed terminal + openocd +esp-gdb: normal speed
Any thought?
any update on this? extremely slow for me as well.
For example a project with 20 threads, totaling 26 threads (main, IDLE, IDLE, ipc0, ipc1, esp_timer) can take 6-8 seconds to step.
I've analyzed the problem and it seems its in this package or in
platformio-vscode-debug
, while the source code was not available it does seem similar to Enneary/module-debug.Digging in the requests that cause the slow down in GDB, it seems that even when the
REGISTERS
andCALL STACK
debugger panes are collapsed, the plugin still requests the underlyingregister-values
andthreads
.The
threads
orinfo threads
is very slow in ESP32/GDB and takes most of the time betweenstep
/next
.It would seem like an easy fix to speed things up for someone who understands how VSCode debugger extension works: check if the pane is open and if not, don't request the data needed to update it.
Attempting to increase the
debug_speed
didn't help.While you're at it, add a check for
PERIPHERALS
pane as well.