Open icarito opened 10 years ago
That's pretty serious, if that's the case. We'll need to look into this, but I don't know when... Sorry again, its finals week for me.
No problem at all. I just want you to know I'm still super excited with Spyral and have already distributed it to the children of our workshop, in two different activities.
In case you need to prioritize, the startup delay is the most painful issue. We've "worked around it" by adding a splash screen, but 30+ secs for startup is quite excessive. Also the issue makes scenes practically unusable.
Hope all goes well in your finals!
El mar, 6 de may 2014 a las 11:20 AM, Austin Cory Bart notifications@github.com escribió:
That's pretty serious, if that's the case. We'll need to look into this, but I don't know when... Sorry again, its finals week for me.
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I totally agree; we've identified the problem with that, and @rdeaton said he'd take a look at it tonight. We're about to do our own deployment soon, so I think it's critically important that we get it resolved soon. Otherwise I'm just going to have to completely remove all the styling functionality!
Here you can find the example I'm working on, Neko activity. Note it's embedded inside our authoring tool, Artisan Workshop: https://github.com/icarito/taller-artesano
Anyone know the status of this? Not sure if we managed to fix it?
"input.mouse.motion" event only seems to trigger on click+drag action.
I would guess this is a limitation of sugargame.
For latest minigame I had to resort to checking sugargame's PyGameCanvas get_pointer on every update.