Closed lunarraid closed 8 years ago
This solves 2 things, the first being a same-named variable causing the text manager cache to wipe itself out, and the second making sure the WebGL context renders out pending textures before disposing of them.
This solves 2 things, the first being a same-named variable causing the text manager cache to wipe itself out, and the second making sure the WebGL context renders out pending textures before disposing of them.