Closed jonobr1 closed 13 years ago
I am roughly looking at next week to have many of the Canvas2D API implemented.
most of the code is already done in the processing-js project so it is really just a matter of organizing it together.
corban: If you can get putImageData working very well at even 60 fps for something like a 400x400 res canvas with single digit CPU usage, I'd be very interested.
We are preparing a road map for the project and a timeline for features to be completely. This should be appearing on the wiki shortly.
I tried pluggin' in a couple of old stuff and it's pretty flawless! I was wondering what you guys had plan to implement / not. Like for example
save()
,restore()
, orclearRect()
???Really awesome — saves lotsa time
^^