Open bradisbell opened 8 years ago
Hey, 4 years later but... any updated fork? I like the idea of harvesting the power of webgl without having to rewrite my game client logic. The project's examples and the tests I've writen show me a black screen even in the simplyiest tests.
You could try https://github.com/karellodewijk/canvas-webgl, it's not a fork but does the same thing, implement the canvas api using webgl.
Although my experience at the time was that performance, for what I was trying to do, was far worse than a native canvas implementation, but everything depends on what you are trying to do.
I'm curious if there is an up-to-date fork of this project, or a similar project. Seems like a great concept! But a lot of bugs exist now (maybe due to browser API changes?).