playX / box2d

Automatically exported from code.google.com/p/box2d
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Pulley joint should not #264

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. make a pulley joint with two bodies on it 
2.  Put something static under one body and push the other body towards the 
pulley

What is the expected output? What do you see instead?
 The object won't move towards the pulley because the pulley ropes act more like rods. In a real pulley with rope, when pushing up, it would cause the rope to go slack. 

What version of the product are you using? On what operating system?

2.2.2
mac osx xcode w/ cocos2d 

Please provide any additional information below.

Original issue reported on code.google.com by tassin...@yahoo.com on 15 Feb 2012 at 3:17

GoogleCodeExporter commented 9 years ago
Yeah, that's just how it works. There are many ways I could implement the 
pulley joint, I just chose the simplest way.

Original comment by erinca...@gmail.com on 17 Mar 2012 at 5:12

GoogleCodeExporter commented 9 years ago

Original comment by erinca...@gmail.com on 22 Oct 2013 at 11:57