When updating a GLB asset if the new asset creates a different (larger?) number of render assets the container gets into an error state after importing, The render assets and template appear to work. The project will then run fine in the Editor Launch window but after publishing the asset loading will fail as the Container asset is not exported or won't load.
Description
bug-test.zip
When updating a GLB asset if the new asset creates a different (larger?) number of render assets the container gets into an error state after importing, The render assets and template appear to work. The project will then run fine in the Editor Launch window but after publishing the asset loading will fail as the Container asset is not exported or won't load.
This project is in the error state: https://playcanvas.com/project/1228197/overview/glb-import-bug-test
I've attached two GLB resources to test with.
Steps to Reproduce