playcanvas / editor

Issue tracker for the PlayCanvas Editor
https://playcanvas.com/
154 stars 28 forks source link

Offer Draco compression for GLBs generated on import #206

Closed willeastcott closed 1 year ago

willeastcott commented 3 years ago

An option to apply Draco compression to GLB files generated on import of FBX files should be added to the Editor. For now, it could live alongside the Convert to GLB checkbox in Asset Tasks section of Project Settings. Under the option, when checked, an 'Import Draco' button should be enabled, which would import the Draco WASM decoder into the Asset Panel for the project.

valentincognito commented 2 years ago

Any updates on this one ? Having GLB compression really would be a must have for lighter projects

yaustar commented 2 years ago

Unfortunately, no update on this. The current workaround is to publish a build and compress the GLBs at that stage with a script and including the Draco WASM in the project.

willeastcott commented 1 year ago

This is now implemented:

https://blog.playcanvas.com/draco-mesh-compression-arrives-in-the-playcanvas-editor/

Closing.