Open leonidaspir opened 2 years ago
In the meantime, there is an undocumented method to run the Editor with a specific version of the engine which is to use use_local_engine
in the same way as you do with the launch tab
Nice, that works fine in the meantime, thanks @yaustar.
Also, kungfooman recently added sourcemaps to the engine build which should help further :)
Now that the editor API has become official, and more and more developers give editor scripting a try, it's a common scenario to get a PlayCanvas engine related exception.
Right now the engine script that is running in the editor is minified, making it hard to debug that kind of exceptions.