Open mvaligursky opened 4 years ago
Hi guys, Is there any update regarding to implement this feature?
Hi @issacclee, we've not spent time investigating this yet. Probably not high priority until there is support in Safari?
@mvaligursky wondering whether webgpu supports this out of the box?
it does not in the initial release, but the support is expected later.
Thanks for answering guys, am I right to assume that this probably won't get implemented unless Safari starts to support the spec?
It will be implemented, when somebody has some time and considers this a high priority, regardless of the Safari (and Firefox by the way) support. Benefits on the android platform which is mostly using Chrome browser could be very nice. Perhaps somebody from our community of contributors could implement this as well, as this is an open source engine.
https://webkit.org/blog/13686/release-notes-for-safari-technology-preview-161/ FYI, safari will be getting offscreencanvas as shown here in the new tech review release announcement.
Based on this: https://www.construct.net/en/blogs/ashleys-blog-2/safari-releases-development-1616
Safari 16.4 rolled out in March 2023. Safari 16.4 adds support for OffscreenCanvas, but only the "2d" context - WebGL remains unsupported.
This fall webgl context will be added for offscreencanvas to Safari. https://webkit.org/blog/14205/news-from-wwdc23-webkit-features-in-safari-17-beta/
I'll reopen this as I don't think we have all we need to easily allow users to run the rendering on a worker, which is the goal here.
Investigate implementation of https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas. This would give us: