At the moment if user wants to create some cut scene / pre-scripted part in game, it needs to be implemented using scripting. For example - when user scores, switch to some cinematic camera, play animation to spin it around point of interest, trigger some VFX and sound and similar.
Ideally we create a system allowing this to be data driven, and editable in the Editor.
At the moment if user wants to create some cut scene / pre-scripted part in game, it needs to be implemented using scripting. For example - when user scores, switch to some cinematic camera, play animation to spin it around point of interest, trigger some VFX and sound and similar.
Ideally we create a system allowing this to be data driven, and editable in the Editor.
Reference: Unity Timelines: https://docs.unity3d.com/Packages/com.unity.timeline@1.2/manual/tl_about.html Unreal: http://www.tharlevfx.com/timelines-and-triggers