Open mvaligursky opened 2 years ago
Optimize shaders in the engine to use half precision when full float is not required, to optimize fragment shader performance.
There's an unfinished PR related to this: https://github.com/playcanvas/engine/pull/2972
original ticket: https://github.com/playcanvas/engine/issues/2596
related: https://github.com/playcanvas/engine/issues/2596
Optimize shaders in the engine to use half precision when full float is not required, to optimize fragment shader performance.
There's an unfinished PR related to this: https://github.com/playcanvas/engine/pull/2972
original ticket: https://github.com/playcanvas/engine/issues/2596