playcanvas / engine

Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
https://playcanvas.com
MIT License
9.73k stars 1.36k forks source link

Implement GLTF exporter improvements #5001

Open mvaligursky opened 1 year ago

mvaligursky commented 1 year ago
LeXXik commented 1 year ago

We are missing this feature. Bumping up!

leonidaspir commented 1 year ago

Indeed full glTF exporting is quite useful and we need in a number of cases. 🙏

willeastcott commented 1 year ago

I'm not sure when we will be able to schedule more work on the glTF exporter...but I would love to improve it when time allows.

@LeXXik - what are the specific features you would like added first?

If any of our open-source contributors want to tackle any of these missing features, we'd appreciate it!

slimbuck commented 1 year ago

Hey @LeXXik, @leonidaspir,

Can you explain where you're using glTF export atm?

Thanks!

LeXXik commented 1 year ago

Hi, guys. We are not currently using it, because it is lacking the features we need. We want to export a user-customized character, together with its materials and animations, so that we can import it back later. We are importing it later into a different project that doesn't have any of those assets.