Open mvaligursky opened 1 year ago
I've researched a bit the node-based shaders, and their availability across the web 3D. And currently MaterialX - looks like the closest and most popular to be available.
But I do have few questions of its suitability and use:
There's an initial draft proposed in the main glTF repo. When it get ratified, maybe we can support MaterialX through implementing loader logic for this extension.
MaterialX is an open standard for representing rich material and look-development content in computer graphics, enabling its platform-independent description and exchange across applications and renderers.
https://materialx.org/
There is a shader generation for it: https://materialx.org/Tools.html#ShaderGen
Also, Autodesk has a wasm shader generator that is framework agnostic and could work with any WebGL engine