Gaussian Splats don't seem to work anymore. They are invisible and when launched this is the error.
Tested in Blank Project, Model Viewer, VR kit, WebXR AR Starter Kit.
It does work in WebXR AR Starter Kit.
Failed to compile fragment shader:
ERROR: 0:181: 'assign' : l-value required (can't modify an input "color")
176: if (A < -4.0) discard;
177: float B = exp(A) * color.a;
178:
179:
180:
181: color.rgb = gammaCorrectOutput(toneMap(decodeGamma(color.rgb)));
182:
183: return vec4(color.rgb, B);
184: }
185:
186: void main(void)
while rendering Pass:RenderPassForward | Camera: Camera, Layer: World(TRANSP) | Node: HNK1.compressed, Material: compressedSplatMaterial
[object Object]
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Gaussian Splats don't seem to work anymore. They are invisible and when launched this is the error. Tested in Blank Project, Model Viewer, VR kit, WebXR AR Starter Kit. It does work in WebXR AR Starter Kit.
Tested on Google Chrome and Brave.