playcanvas / engine

Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
https://playcanvas.com
MIT License
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Normals are Y flipped in Clustered Lighting example between WebGPU / WebGL renderers #6984

Open Maksims opened 1 month ago

Maksims commented 1 month ago

I've noticed that normal map is Y flipped when changing between WebGL and WebGPU renderers in clustered lighting example.

image image

mvaligursky commented 1 month ago

likely related to https://github.com/playcanvas/engine/issues/5735