Closed flyingbaba closed 2 years ago
While making a build for the Playable Ad, we've run in a edge-case where we got error if before-engine scripts are in the project.
Here is the config:
"one_page": { "patch_xhr_out": false, "inline_game_scripts": true, "extern_files": { "enabled": true, "folder_name": "7da41e18-5760-46d3-b43b-8ae98f17cddd", // UUID GENERATOR "external_url_prefix": "" }, "mraid_support": true, "snapchat_cta": true, "compress_engine": true }
Here is the screenshot:
P.s.: And this thread might be useful https://forum.playcanvas.com/t/unity-ads-snapchat-playable-ad-and-mraid-usage/27407
While making a build for the Playable Ad, we've run in a edge-case where we got error if before-engine scripts are in the project.
Here is the config:
Here is the screenshot: