Open querielo opened 2 years ago
Right now, playcanvas-sync uses an infinite loop to check state of files. It can cause high CPU utilization especially if we have too many files. There are libraries for this like chokidar.
The problem can be escalated if we need to check file hashes as described here
Right now, playcanvas-sync uses an infinite loop to check state of files. It can cause high CPU utilization especially if we have too many files. There are libraries for this like chokidar.