I would like to propose this simple change to have the ability of pooling tweens.
In my project I wanted to evade constantly creating tween objects, so I stick with re-using all the repeating tweens. It turned out, that there was a bug in TweenManager, that allowed adding the same tween more then one time to the current _tweens array, which caused tween speedup by a factor of how many times same tween instance was added.
Hello.
I would like to propose this simple change to have the ability of pooling tweens.
In my project I wanted to evade constantly creating tween objects, so I stick with re-using all the repeating tweens. It turned out, that there was a bug in TweenManager, that allowed adding the same tween more then one time to the current _tweens array, which caused tween speedup by a factor of how many times same tween instance was added.
I've thrown together demo project so you can see the problem https://playcanvas.com/project/926296/overview/pooltweenexample
Here's how it looks
https://user-images.githubusercontent.com/1550079/167999454-f102d20f-af2b-4256-bd39-affc0ca847e5.mp4
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