playcanvas / webvr

**Deprecated**: WebVR support for PlayCanvas WebGL Game Engine. WebVR is now supported in the PlayCanvas engine directly, this project is now considered legacy and should not be used in new projects.
https://playcanvas.com/vr
MIT License
45 stars 17 forks source link

Default "magic numbers" for FOV in projection matrix function are not necessary. #2

Closed daredevildave closed 8 years ago

daredevildave commented 8 years ago

They are unlikely to be correct, and I don't see a case where the FOV is null anyway.