Closed micsun-al closed 2 years ago
Looks to me like an engine bug rather than something specific to this library. I've raised an issue in the engine: https://github.com/playcanvas/engine/issues/573
Certainly, a simple reproducible case would be a big help. But can I ask a couple of questions:
Oops, I just got this to reproduce before the vrCamera engages, so I guess not related to WebVR.
Disabling fog makes the bush display correctly.
Post effects enabled, but reproduces with them disabled: bloom, brighnesscontrast, fxaa, huesaturation, sepia, vignette
I think this might be related to the particle system (I have large fog-like particles spawning in a large area around the player), but kind of shooting in the dark here.
Thank you!
@micsun-al is this still a problem, could you please give us a link to demo that replicates an issue and potentially project it self?
Closing because the core engine now supports WebXR and WebVR has been discontinued.
Before VR:
After VR initializes on touch event, the bush and the tree branches turn white:
Up close, the transparent things seem to look ok:
I can share out my project if you want to take a closer look (it's private)?
Thank you!