playcanvas / webvr

**Deprecated**: WebVR support for PlayCanvas WebGL Game Engine. WebVR is now supported in the PlayCanvas engine directly, this project is now considered legacy and should not be used in new projects.
https://playcanvas.com/vr
MIT License
45 stars 17 forks source link

iPhone 6 + iOS 9.3.1 + Safari 9: Transparent materials look white from far/medium distance #3

Closed micsun-al closed 2 years ago

micsun-al commented 8 years ago

Before VR: image

After VR initializes on touch event, the bush and the tree branches turn white: image

Up close, the transparent things seem to look ok: image

I can share out my project if you want to take a closer look (it's private)?

Thank you!

daredevildave commented 8 years ago

Looks to me like an engine bug rather than something specific to this library. I've raised an issue in the engine: https://github.com/playcanvas/engine/issues/573

willeastcott commented 8 years ago

Certainly, a simple reproducible case would be a big help. But can I ask a couple of questions:

micsun-al commented 8 years ago

Oops, I just got this to reproduce before the vrCamera engages, so I guess not related to WebVR. image

Disabling fog makes the bush display correctly. image

Post effects enabled, but reproduces with them disabled: bloom, brighnesscontrast, fxaa, huesaturation, sepia, vignette

I think this might be related to the particle system (I have large fog-like particles spawning in a large area around the player), but kind of shooting in the dark here.

Thank you!

Maksims commented 7 years ago

@micsun-al is this still a problem, could you please give us a link to demo that replicates an issue and potentially project it self?

willeastcott commented 2 years ago

Closing because the core engine now supports WebXR and WebVR has been discontinued.