Closed EddieCameron closed 8 years ago
Still can't find out what is causing our Pd crash reports, but race conditions are a probable cause. libpd/pd is not thread safe, but Unity could be calling it via different threads (audio/mono). This wraps each call from Unity in a lock.
👍 after curious questions answered
plz toss the debug log for deanbean and then 👍 , strong anti-threading
Still can't find out what is causing our Pd crash reports, but race conditions are a probable cause. libpd/pd is not thread safe, but Unity could be calling it via different threads (audio/mono). This wraps each call from Unity in a lock.