Closed jpunzak closed 6 years ago
Addendum:. I should have said outbox isEmpty is always false after one play of the game. After that incremental achievements are inadvertently incremented every call to onConnected, even if game is idle and not played.
Incremental achievements are always incremented during onConnect, even if game is not played. This is because outbox isEmpty condition is always false, since mBoredSteps is never reset to zero. Solution:. Set mBoredSteps to zero after incrementing Achievements.