Surely this isn't correct? I don't really want to have to add keep-alive ping packets to my game when it seems like there is facility already available using these callbacks.
Why don't they work?
BTW:I tried updating to v3.0 of the SDK, this causes masses of linker errors.
I'm using v 2.1 of the cpp gpg SDK.
My app runs perfectly, sending and receiving data between player A and B.
If B switches his WIFI off, there is no callback to let A know that he has left the game.
OnP2PDisconnected() isn't triggered. OnRoomStatusChanged() isn't triggered. OnParticipantStatusChanged isn't triggered.
Surely this isn't correct? I don't really want to have to add keep-alive ping packets to my game when it seems like there is facility already available using these callbacks.
Why don't they work?
BTW:I tried updating to v3.0 of the SDK, this causes masses of linker errors.
Regards,
Steve.