Closed jknight-nc closed 8 years ago
Can you post the full crash log? and which version of the SDK you are using?
Hello Clay, thank you for looking into these issues. Our project no longer experiences this problem. The supplied std::string was being created with a NULL const char*. We are checking for this NULL earlier in the program and are avoiding this crash now.
Hey there, This code is crashing with a segfault. This is in a RealTimeRoomListener, which is trying to send an unreliable message to a single player using a playerId
Seems like the participant is invalid, even though participant.Valid() returns true.
We are also setting m_room = room on all of the RealTimeRoom listener callbacks that supply a room (including OnDataReceived). I believe setting m_room = room must be destroying this. I noticed that in ButtonClickerExample they only save the room variable in OnRoomStatusChanged, but I am saving it in OnP2PConnected/Disconnected, ParticipantStatusChanged etc.