Open WestFR opened 7 years ago
Need help...
@WestFR Have you eventually figured it out ? I just encountered the same problem. I had no warning during our Alpha and the achievements were working fine, but since I promoted my Alpha build to Production, I have this warning as well on the Play Console dashboard.
@rthery Hello to you !
Unfortunately, I still have not managed to solve this problem. My project is currently published with this error.
However, it is possible that an update to the Unity Editor and the plugin can solve this problem.
Which versions do you use?
We are using Unity 5.5.5f1 and v0.9.40 for the Google Play Games plugin. I just checked and I managed to unlock an achievement in game, so not sure of the actual impact of that error message so far :/
I'll wait and see how it goes tomorrow, and will probably contact Google Play support to see what they suggest.
Thanks for your feedback !
Indeed, during my previous tests, the exploit is well unlocked but the experience is not credited to the user's `` Play Games '' account and the trophies do not appear.
I will try to push the application again with the latest versions of the plugin and the editor.
Nevertheless, if you get Google returns or you succeed this can you keep me informed to unlock me, a big thank you to you !
@rthery : Do you have feedback today or not ?
@WestFR Just contacted their support, a technician will look into it. I'll keep you informed how it goes.
@rthery
Hello, how are you ? Do you have feedback since the time ?
@WestFR My issue has been escalated to their tech support a few days ago, but I have no news at the moment.
@rthery
Hello, how are you ? Do you have feedback since the time ?
I may have discovered the source of the issue between GooglePlay Developer keys and Google API Console keys.
This link shows us how to fill in the correct keys between the two services to have a functional application : https://github.com/playgameservices/play-games-plugin-for-unity/issues/1834
For me, on Google API console i can see my app is fails for all request perform on GooglePlayGame Service.
I dig this option and come back to you !
@WestFR Thanks! I saw that issue as well, but it didn't apply to our problem.
We updated our game recently, building it with a more recent version of Unity (5.6.4p4) and the problem has been resolved since then.
Reference of issue #1735 Hello everybody,
I'm use v0.9.36 with v10.0.1 AARs (ads, auth, base, drive, games, nearby, tasks) support-annotations-24.0.0 support-v4-24.0.0 google-mobile-ads (master).
So, my game works perfectly, however :
when i post a production version on Google Play Developer, i obtain this message : ''Bad implementation of achievements un your game''
when i play my game after downloaded this, i can observ that GameCenter doesn't display ''Achievements'' tab. On my game, my achievements can be unlock but nothing happens on GameCenter and my Player never get experience on GameCenter....
It's a unknow issue or not ? The problem can come from to GoogleMobileAds and Admob ? Who resolve this ?
I attach my code below.
You can see, i call just one time my check achievements :
One time on start function (for check levels)
One time on update function for report HighScore to leaderboard (then call just one time thanks to Sucess variable).
(My others methos for unlock methos is call when you click on button for play or replay the game level - such as my first screen on top of this issue -)
My scripts combines C# and JS. So, it's the reason why i can't call achievements methods to Death or EndLevel events.
But, now, my achievements are all reachabled on my game and experience win are displayed but never on my "Google Play Games" account !
But, i don't understand why my user logged never get experience of achievements on my game to her account on "Google Play Games" app ?
And, why my leaderboard stay empty and no highscore (my highscore) are displayed whereas my function it's ok ?
Thanks for your help and sorry for my mistakes and my misunderstanding! Thanks you very much and apologize me for my english.