Open qifadalu opened 7 years ago
I Tested the plugin of GooglePlayGamesPlugin-0.9.36.unitypackage GooglePlayGamesPlugin-0.9.37.unitypackage GooglePlayGamesPlugin-0.9.39a.unitypackage
each tested in The Unity Version of Unity 5.5.4f1 Unity 5.6.3f1 Unity 2017.1.0f3
All crash when authing,each test is in an new empty project.
There is the log below: E/Unity ( 8711): Unable to find AudioPluginOculusSpatializer E/Unity ( 8711): Unable to find libAudioPluginOculusSpatializer D/Unity ( 8711): GL_AMD_compressed_ATC_texture GL_AMD_performancemonitor GL AMD_program_binary_Z400 GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_fr amebuffer GL_EXT_robustness GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2 _10_10_10_REV GL_NV_fence GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_textu re GL_OES_depth24 GL_OES_EGL_image GL_OES_EGL_sync GL_OES_EGL_imageexternal GL OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high G L_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_depth_texture_cube_m ap GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_textur e_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_textur e_npot GL_OES_vertex_half_float GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_arra y_object GL_QCOM_alpha_test GL_QCOM_binning_control GL_QCOM_driver_control GL_QC OM_perfmon_global_mode GL_QCOM_extended_get GL_QCOM_extended_get2 GL_QCOMtiled rendering GL_QCOM_writeonly_rendering GL_EXT_sRGB GL_EXT_sRGB_write_control GL_E XT D/Unity ( 8711): _texture_sRGB_decode GL_EXT_texture_filter_anisotropic GL_EXT _multisampled_render_to_texture GL_EXT_color_buffer_float GL_EXT_color_buffer_ha lf_float GL_EXT_disjoint_timer_query E/Unity ( 8711): Start Authentication E/Unity ( 8711): E/Unity ( 8711): (Filename: ./artifacts/generated/common/runtime/DebugBindings .gen.cpp Line: 51) E/Unity ( 8711): E/Unity ( 8711): GooglePlayGames.PlayGamesPlatform.Activate E/Unity ( 8711): E/Unity ( 8711): (Filename: ./artifacts/generated/common/runtime/DebugBindings .gen.cpp Line: 51) E/Unity ( 8711): E/Unity ( 8711): Social.localUser.Authenticate E/Unity ( 8711): E/Unity ( 8711): (Filename: ./artifacts/generated/common/runtime/DebugBindings .gen.cpp Line: 51) E/Unity ( 8711): I/Unity ( 8711): Building GPG services, implicitly attempts silent auth I/Unity ( 8711): I/Unity ( 8711): (Filename: ./artifacts/generated/common/runtime/DebugBindings .gen.cpp Line: 51) I/Unity ( 8711):
If it because the googleplay project was closed ,and not publish to public?
same here :/
I Tested the plugin of GooglePlayGamesPlugin-0.9.36.unitypackage GooglePlayGamesPlugin-0.9.37.unitypackage GooglePlayGamesPlugin-0.9.39a.unitypackage
each tested in The Unity Version of Unity 5.5.4f1 Unity 5.6.3f1 Unity 2017.1.0f3
All crash when authing,each test is in an new empty project.
There is the log below: E/Unity ( 8711): Unable to find AudioPluginOculusSpatializer E/Unity ( 8711): Unable to find libAudioPluginOculusSpatializer D/Unity ( 8711): GL_AMD_compressed_ATC_texture GL_AMD_performancemonitor GL AMD_program_binary_Z400 GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_fr amebuffer GL_EXT_robustness GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2 _10_10_10_REV GL_NV_fence GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_textu re GL_OES_depth24 GL_OES_EGL_image GL_OES_EGL_sync GL_OES_EGL_imageexternal GL OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high G L_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_depth_texture_cube_m ap GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_textur e_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_textur e_npot GL_OES_vertex_half_float GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_arra y_object GL_QCOM_alpha_test GL_QCOM_binning_control GL_QCOM_driver_control GL_QC OM_perfmon_global_mode GL_QCOM_extended_get GL_QCOM_extended_get2 GL_QCOMtiled rendering GL_QCOM_writeonly_rendering GL_EXT_sRGB GL_EXT_sRGB_write_control GL_E XT D/Unity ( 8711): _texture_sRGB_decode GL_EXT_texture_filter_anisotropic GL_EXT _multisampled_render_to_texture GL_EXT_color_buffer_float GL_EXT_color_buffer_ha lf_float GL_EXT_disjoint_timer_query E/Unity ( 8711): Start Authentication E/Unity ( 8711): E/Unity ( 8711): (Filename: ./artifacts/generated/common/runtime/DebugBindings .gen.cpp Line: 51) E/Unity ( 8711): E/Unity ( 8711): GooglePlayGames.PlayGamesPlatform.Activate E/Unity ( 8711): E/Unity ( 8711): (Filename: ./artifacts/generated/common/runtime/DebugBindings .gen.cpp Line: 51) E/Unity ( 8711): E/Unity ( 8711): Social.localUser.Authenticate E/Unity ( 8711): E/Unity ( 8711): (Filename: ./artifacts/generated/common/runtime/DebugBindings .gen.cpp Line: 51) E/Unity ( 8711): I/Unity ( 8711): Building GPG services, implicitly attempts silent auth I/Unity ( 8711): I/Unity ( 8711): (Filename: ./artifacts/generated/common/runtime/DebugBindings .gen.cpp Line: 51) I/Unity ( 8711):