Closed bumpmann closed 7 years ago
Hi,
Can you try to add the profile scope in
PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
.AddOauthScope("profile")
.RequestServerAuthCode(false)
.Build();
And tell me if that does any authorization difference?
When adding the profile scope, it opens the authorize window (the first time), but when i push "allow" it continue and still logs the same things (Op: SIGN_IN status: ERROR_NOT_AUTHORIZED etc.) with success == false.
When i retry i do not have the window (already allowed) and it's the same that if i didn't add the profile scope.
There was two google accounts on my device. I tested with an other smartphone, with only one account (the one used to create the google play app) but it did not change anything.
Okay, it looks like I needed to fill all the informations until i am ready to publish the alpha. So, it can be either the part in Prices & availability (e.g. coutries availability ?), or the description etc. on play store.
Nevertheless it should be warned in the readme.
Hello,
I m stuck with the authentication, with the status: ERROR_NOT_AUTHORIZED.
Unity 2017.1.0p5 PG plugin: 0.9.40
My initialization code is called in a MonoBehaviour Start():
And the authentication is called from a Unity button click:
PlayerSettings > Android settings > Publishing Settings, have set my keyset:
PlayerSettings > Android settings > Other settings: Package Name: com.xxx.yyy
In Google Play Console:
Game services > Tests: I added my test account email, moreover this is the same that the one used to create the app.
On the api console, i can check that everything is here:
The Web client 884..-.o74... has been generated with allowed js origins
http://localhost
,http://localhost:5000
andhttps://yyy-424242.firebaseapp.com
(the generated firebase app domain with my app name / id)and the allowed redirect uri :
https://yyy-424242.firebaseapp.com/__/auth/handler
In the firebase app, Authentication > connection modes, only google is enabled and setup to use the app 884-...-o74 and its secret key.
In the firebase app settings, the app is configured for the package name com.xxx.yyy, and there are the fingerprints of the two certs (AF:... / F7:... plus their sha-256)
In Unity: Window / Google Play Games > Setup > Android Setup: (Assets...\Client\Config is an existing folder)
And popped "resolution complete" / "google play games configured successfully".
About the logs i m getting on unity:
I have no idea where i missed something.... can you help me to point this out ?