Open MasterKelli opened 6 years ago
I have the same problem.
After Social.localUser.Authenticate() and after Application.Quit(), an error occurs almost every time.
Tombstone:
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
r0 00000000 r1 00126328 r2 b026db95 r3 401a4228
r4 00000000 r5 5d71eea4 r6 56e4efe8 r7 11e0001d
r8 bed4d2d7 r9 001b1af0 sl 001b1ae0 fp bed4d2c0
ip fffffe74 sp bed4d298 lr 5f9c6438 pc 5f9c6438 cpsr 60000010
d0 000000003f000000 d1 75676e753f000000
d2 65746e692e736500 d3 6147492e6c616e00
d4 0000000000000000 d5 3f80000080000000
d6 000002283f800000 d7 c000000000000000
d8 0000000000000000 d9 0000000000000000
d10 0000000000000000 d11 0000000000000000
d12 0000000000000000 d13 0000000000000000
d14 0000000000000000 d15 0000000000000000
d16 7fffffffffffffff d17 7fffffffffffffff
d18 0000000000000000 d19 0000000000000000
d20 0000000000000000 d21 3ff0000000000000
d22 8000000000000000 d23 0000000000000000
d24 0000000000000000 d25 8000000000000000
d26 3ff0000000000000 d27 bf3504f300000000
d28 42fe000042fe0000 d29 42fe000042fe0000
d30 bf800000bf800000 d31 bf800000bf800000
scr 60000012
backtrace:
#00 pc 007f0438 /data/app-lib/com.******/libunity.so (non-virtual thunk to SystemUI::ApplyFullscreenStateCommand::Run()+8)
#01 pc 00d4d9f0 /data/app-lib/com.******/libunity.so (java::lang::Runnable::__Proxy::__TryInvoke(_jclass*, _jmethodID*, _jobjectArray*, bool*, _jobject**)+244)
Before signal - Warning - Unity: Timeout while trying to pause the Unity Engine.
Additionally, I checked on a clean project, only a plugin and a simple script or plugin and Minimal Example script,
Unity 5.5.2f1, plugins GooglePlayGamesPlugin-0.9.40 and GooglePlayGamesPlugin-0.9.42.
The mistake is the same. The error is exist even if you do SignOut before quit. It looks like unity version problem. I update unity to 5.5.5f1 and problem disappeared.
More info: Unity version : 5.5.1f1 Device model : Sony D6603 Device fingerprint: Sony/D6603/D6603:6.0.1/23.5.A.1.291/2769308465:user/release-keys