Open sudeep611 opened 7 years ago
You're not alone. I have exactly the same problem.
I have written one article with my experience on solving this problem. This may help you.
@acsudeep your article doesn't help me 😞 I have tried reinstalling GPGS, recreating keys, just everything that is mentioned in your article.
What is your errror message, can you post your log?
On 26-Nov-2017 14:54, "Radosław Mariowski" notifications@github.com wrote:
@acsudeep https://github.com/acsudeep your article doesn't help me 😞 I have tried reinstalling GPGS, recreating keys, just everything that is mentioned in your article.
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@acsudeep sure, here you go: https://pastebin.com/r313mEiq This is log from alpha version downloaded from google play. I'm added to testers ofc. In log you can see "Sukces auth" which is my Debug.LogError added when authorization is successfully called:
Social.localUser.Authenticate(success => { if (success) { Debug.LogError("Sukces auth"); Social.ShowLeaderboardUI(); } else { Debug.LogError("Fail auth"); } });
I have also tried to call Social.ShowLeaderboardUI() as coroutine.
I am able to sign in but not able to show Leaderboard in my multiple games made with Unity3D. Leaderboard loads and closes without showing anything instantly.
I have tried almost all the possible solution such as fixing the SHA in developers console. I am using Latest version of Android SDK, Unity and the Plugins as well as of November 6.
My log is as follows: