playgameservices / play-games-plugin-for-unity

Google Play Games plugin for Unity
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Issue when importing 0.9.42 #2026

Open mntcarp opened 6 years ago

mntcarp commented 6 years ago

Hey guys! I'm came up with this warning message when importing the 0.9.42 package, and I don't know how to solve it, hope you can help me with thiis. I'm using Unity 5.3.6f screen04 Thanks!

jacobuser commented 6 years ago

We too get the same warning message for a new project and were unable to resolve it as yet.

Unity 2017.1.0.1f0

There are no other plugins besides these added.

jacobuser commented 6 years ago

The text of the error is as below:

Found conflicting Android library gpgs-plugin-support

Assets/Plugins/Android/gpgs-plugin-support-0.9.42 (managed by the Android Resolver) conflicts with:
Assets/GooglePlayGames/Editor/m2repository/com/google/games/gpgs-plugin-support/0.9.42/gpgs-plugin-support-0.9.42.aar

Your application is unlikely to build in the current state.

To resolve this problem you can try one of the following:
* Updating the dependencies managed by the Android Resolver
  to remove references to old libraries.  Be careful to not
  include conflicting versions of Google Play services.
* Contacting the plugin vendor(s) with conflicting
  dependencies and asking them to update their plugin.

UnityEngine.Debug:LogWarning(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.ResolverVer1_1:FindAndResolveConflicts()
GooglePlayServices.c__AnonStorey17:<>m__29()
GooglePlayServices.c__AnonStorey18:<>m__26(List`1)
GooglePlayServices.c__AnonStorey14:<>m__1F(Result)
GooglePlayServices.c__AnonStorey15:<>m__28()
GooglePlayServices.PlayServicesResolver:PumpUpdateQueue()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
sandm4nRS commented 6 years ago

Same issue here. Did a full clean and still keep getting the conflict. Any solutions?

Unity 2017.2.0f3 GPGS version: 0.9.42 Admob: 3.9.0

EDIT: Ok so I went ahead and ignored the warning. Imported Admob alongside GPGS and built my app. There are no issues. Seems like its a warning that can be ignored.