playgameservices / play-games-plugin-for-unity

Google Play Games plugin for Unity
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InvalidOperationException: There was an error creating a GameServices object. #2036

Open ghost opened 6 years ago

ghost commented 6 years ago

I am having this error when trying to Authenticate GPGS on my device.

I/Unity (30029): Building GPG services, implicitly attempts silent auth I/Unity (30029): InvalidOperationException: There was an error creating a GameServices object. Check for log errors from GamesNativeSDK I/Unity (30029): at GooglePlayGames.Native.PInvoke.GameServicesBuilder.Build (GooglePlayGames.Native.PInvoke.PlatformConfiguration configRef) [0x00000] in :0 I/Unity (30029): at GooglePlayGames.Native.NativeClient.InitializeGameServices () [0x00000] in :0 I/Unity (30029): at GooglePlayGames.Native.NativeClient.Authenticate (System.Action2 callback, Boolean silent) [0x00000] in <filename unknown>:0 I/Unity (30029): at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 I/Unity (30029): at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction1 functor) [0x00000] in :0 I/Unity (30029): at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, Boolean pressed, Boolean released) [0x00000] i E/Unity (30029): javax.net.ssl.SSLHandshakeException: javax.net.ssl.SSLProtocolException: SSL handshake aborted: ssl=0x730da718: Failure in SSL library, usually a protocol error E/Unity (30029): error:14077410:SSL routines:SSL23_GET_SERVER_HELLO:sslv3 alert handshake failure (external/openssl/ssl/s23_clnt.c:741 0x6716bd74:0x00000000) E/Unity (30029): ? 0x539df0 0x6c007df0 E/Unity (30029): ? 0x2c7ee0 0x6bd95ee0 E/Unity (30029): ? 0x2c739c 0x6bd9539c E/Unity (30029): ? 0x87e9a8 0x6c34c9a8 E/Unity (30029): dvmPlatformInvoke 0x70 0x41519bcc E/Unity (30029): dvmCallJNIMethod(unsigned int const, JValue, Method const, Thread) 0x18d 0x4154a132 E/Unity (30029): ? 0x26fe0 0x41522fe0 E/Unity (30029): dvmMterpStd(Thread) 0x4c 0x41529fa0 E/Unity (30029): dvmInterpret(Thread, Method const, JValue) 0xb8 0x41527638 E/Unity (30029): dvmCallMethodV(Thread, Method const, Object, bool, JValue, std::__va_list) 0x14f 0x4155c58c E/Unity (30029): ? 0x4c710 0x41548710 E/Unity (30029): ? 0x5480f8 0x6c0160f8 E/Unity (30029): ? 0x87ede0 0x6c34cde0 E/Unity (30029): ? 0x881aa4 0x6c34faa4 E/Unity (30029): ? 0x881624 0x6c34f624 E/Unity (30029): ? 0x881588 0x6c34f588 E/Unity (30029): ? 0x2c6018 0x6bd94018 E/Unity (30029): ? 0x2c5f68 0x6bd93f68 E/Unity (30029): ? 0x2c6534 0x6bd94534 E/Unity (30029): ? 0x2c65c8 0x6bd945c8 E/Unity (30029): ? 0x2c5940 0x6bd93940 E/Unity (30029): ? 0x390bf4 0x6be5ebf4 E/Unity (30029): __thread_entry 0x48 0x400dd228 E/Unity (30029): p

anyone can help and make sense of this? Thank you.

Sorgon commented 6 years ago

Hi. Did you manage to solve your issue?