Open natoDragone opened 6 years ago
dopo aver aggiunto ho google play service mi da ERROR_BROKEN_PIPE. IOException: Win32 IO ha restituito ERROR_BROKEN_PIPE. Percorso: C: \ New Unity Project 2 [Sconosciuto] System.IO.FileStream.FlushBuffer (System.IO.Stream st) (in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/ FileStream.cs: 1040) System.IO.FileStream.FlushBuffer () (in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:1054) System.IO.FileStream. Flush () (in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:859) System.IO.StreamWriter.Flush () (in / Users / builduser / buildslave / mono / build / mcs / class / corlib / System.IO / StreamWriter.cs: 191) System.IO.StreamWriter.Dispose (Disposizione booleana) (in / Users / builduser / buildslave / mono / build / mcs / class / corlib / System.IO/StreamWriter.cs:162) UnityEditor.HostView: OnGUI ()
SPECIFICO CHE IL CARICAMENTO è ARRIVATO FINO A (CREATING ASSET PACKAGE: COMPILING ALL ASSETS INTO ONE ARCHIVE...)
dopo aver aggiunto ho google play service mi da ERROR_BROKEN_PIPE. IOException: Win32 IO ha restituito ERROR_BROKEN_PIPE. Percorso: C: \ New Unity Project 2 [Sconosciuto] System.IO.FileStream.FlushBuffer (System.IO.Stream st) (in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/ FileStream.cs: 1040) System.IO.FileStream.FlushBuffer () (in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:1054) System.IO.FileStream. Flush () (in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:859) System.IO.StreamWriter.Flush () (in / Users / builduser / buildslave / mono / build / mcs / class / corlib / System.IO / StreamWriter.cs: 191) System.IO.StreamWriter.Dispose (Disposizione booleana) (in / Users / builduser / buildslave / mono / build / mcs / class / corlib / System.IO/StreamWriter.cs:162) UnityEditor.HostView: OnGUI ()